I love the madness combat style. The base of the game is great, but I think it lacks the juiciness of the original. Maybe you should add screen shake, more decals of blood, or grenade explosion sprite (because the existing one is too dry) . I would also like more dynamics, for example, running back )) I do not know why, but I am very unaccustomed. Otherwise, the game has a huge potential to become my favorite.
0yjyt
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A member registered Jan 30, 2024 · View creator page →
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Chill and yet exciting game about many marbles fight with each other.
Simulation
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Wow. Your post is massive! You are really know a lot of things in game design. And I am impressed with your advices, they are REALLY GOOD, that bondage thing and separating villians is a great ideas to implement! Also I will try to recreate and fix most of the notes and bugs you find. Thanks for your work!
Paradise Without Pants (Demo) comments · Replied to Part-time Gnomes in Paradise Without Pants (Demo) comments
Good concept, but the game is really buggy. "Pervert meter" is constantly increasing even if Im chopping trees. I get it that I need to not watch at the girl, but to chop trees I need to look at it, but when i look at tree, I also look at girl. And also chopping mechanic buggs often. What if you make a circle around a girl that is gonna raise "Pervert meter" when cursor in it, and make girls walk around?


