Near like…3 months? Sooner? Or ‘near’ like 7-8 months?
0xDragon
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A member registered Jan 12, 2020
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The options to open a project probably should either be set to change their color based on the theme, or be shown under the project title on the left.
- Also, multi-cursor/multi-line editing (example) in editors would be great…I copy-pasted a project I’d been working on from joplin (markdown) and now I have to go through 60+ MD list items (“- item”) to get the formatting to HTML list. :P
Looks like I’ll be waiting another 2 years… At the very least Guilded opened their API to the public, so there’s some progress.
https://www.guilded.gg/API-Official/blog/Announcements/Introducing-the-Guilded-API
Art Productivity+ (Development Process) comments · Posted in Art Productivity+ (Development Process) comments
Nebulous | Worldbuilding tool comments · Replied to Nebulous Interactive in Nebulous | Worldbuilding tool comments
They went to work on Hypixel's upcoming game Hytale.
"Back in 2011, I started working on software called CraftStudio" says Élisée Maurer, who leads development of Hytale Model Maker alongside Nicolas 'Bilou' Gauthier. "The idea was to try to democratize game making by providing really simple tools for players to make their own games - and also make it fun, make it like a game, by providing real-time collaboration."
"That's how I met Bilou" Élisée continues. "He was one of the first people to buy CraftStudio and play with it. Then we did a bunch of game jams together and at some point I figured that maybe we could do something that's a bit more modular, that could go further - and if it worked on the web, that would be awesome."
As Élisée and Bilou began work on this new project, they became aware that the Hytale team were using CraftStudio's modeling tool. "They had started working with just CraftStudio's model editor because it had such a unique visual style and matched what they wanted to do" Élisée says. "But they were limited by what the software could do."
The solution was to bring Élisée and Bilou into the team - and build new software to assist with the development of Hytale. It has now become the toolkit we use to create all of the items, creatures, and animations that you see in-game - and when Hytale launches, you'll be able to use it to create your own.