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(+1)

Thanks for trying it out!


Did you download the latest? There were some large optimizations I made in the last build that should hopefully help stuff. 

ECS is an option, although atm after profiling the two big issues are:

- searching for targets algorithm needs improvement

- godot default physics engine isn't very well optimized, there are some other ones I want to try out that are theoretically much more performant.

Yes, I downloaded the latest.

I will try again if there's a new update (reply to increase the chances of me seeing it), though I am confused why the physics engine is even in use.