Seems good, though it seems it lags after the first few seconds of the game, due to the amount of units.
Maybe experiment with ECS?
Thanks for trying it out!
Did you download the latest? There were some large optimizations I made in the last build that should hopefully help stuff.
ECS is an option, although atm after profiling the two big issues are:
- searching for targets algorithm needs improvement
- godot default physics engine isn't very well optimized, there are some other ones I want to try out that are theoretically much more performant.