Pretty good on Steam, we're in EA right now, the plan for consoles is to use a service with the publisher we picked up for China to port it over, so that should be pretty smooth.
Rattleaxe Games
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Thanks for trying it out!
Did you download the latest? There were some large optimizations I made in the last build that should hopefully help stuff.
ECS is an option, although atm after profiling the two big issues are:
- searching for targets algorithm needs improvement
- godot default physics engine isn't very well optimized, there are some other ones I want to try out that are theoretically much more performant.

