Always loved Northbury Grove, most especially its style. It’s not often that small indie teams bother to style their games, much less commit to it, but Scythe with Northbury Grove has always been the exception. Its premise, story, characters, color palette selection, voice work and most especially music, come together perfectly like all the stars were in alignment. It was one of the few games that actually felt like the 80’s slasher era. It’s not a throwaway gimmick; it’s the heart of the series.
So I wasn’t sure how I’d feel about Walls Closing In until I started playing, only because sequels often lose sight of what made the original so good. But instead of abandoning the Northbury Grove style and lore, you expanded on it in ways I never knew I wanted. Without spoiling anything, you seemed to draw from a few new influences for your locales. There’s a lot more to the world this time, making the legend feel more epic. Even better: You managed to expand the story while keeping it grounded, having no need to cross over into corny territory. I can tell you worked hard on this; you respect the universe and the player. You wanted this to be good. And it shows.