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JackTheBloodyHanded

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A member registered May 12, 2019

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THIS GAME IS FREAKY! I was pleasantly surprised by just how scary this game actually is. Never playing the original release, I had no expectations going in, but upon finishing, my mind was blown. I always find the scariest moments tend to be when there’s no explanation. Never could I imagine that moments can be even scarier when something that seems so harmless can be deadly. I discovered this very early on. My assumptions got the better of me, and I paid for it. And I love it!

I won’t go into details as to not spoil anything, but I highly recommend playing this. It’s got charming retro visuals, very atmospheric sound design, an engaging story and a twisted, cryptic ending. Not playing the original, I assume that the extra content is what is unlocked after finishing. It adds context and story details that, in my opinion, add so much more to the plot. Very well done. I can’t wait to play more from the developer. 

I think this has potential; a lot of it. It looks great, and there are little details that make the house feel lived in. I especially enjoyed the themed keys a la Resident Evil. I also enjoyed the puzzles; nothing too easy or too difficult, but enjoyable enough to remain engaged. 

Given that this is a prototype, it’s hard to fault it, but assuming you go forward, a few suggestions to smooth out gameplay. Some may disagree, but it’s too difficult for me to engage in a story told through notes if the text is too small to read. In addition, unless there is a gameplay reason for clicking on doors twice, I’d remove it. Since it’s so early, there may be a good reason to only partially open doors, but as it is, it only served to slow gameplay down.

I was hoping for more horror, but there was one moment in the prototype that made me a bit nervous. If you turn this into a game, I think your ideas on how to spook the player will serve your game well. 


ReStreamed is quite possibly one of the most unique indie horror games to come around in some time. I’m always thanking the indie scene for existing, and ReStreamed is a sterling example of why. Horror games often follow series of tropes we see over and over again. Not only does ReStreamed effectively scare you within the game itself using fresh ideas, it’s almost like a game within a game, thanks to its stream chat mechanic. Your chat isn’t just there to look cool, it’s necessary to progress.

Your chat is full of life and, as you make your way through the game, your viewers hold answers to many of ReStreamed’s gameplay riddles. But not all of the advice you get is genuine. Like a real stream chat, your viewers might accidentally (or intentionally) give you horrible advice... all while sifting through random chatter that has nothing to do with the game at all. This not only creates a living world, but also an increased sense of tension and terror at pivotal points in the game.

I don’t want to say anymore as not to spoil anything, but ReStreamed is a MUST-PLAY for horror fans! Play this: You won’t regret it. 

Just finished the demo, WOW! This game is right up my alley. It’s beautiful presentation is pure eye candy. Adopting similar gameplay mechanics of some of my all-time favorite horror games, Re:Turn is an excellent throwback to old-school adventure horror. The game remains engaging no matter what you’re doing, whether you’re escaping the clutches of some horrible monster or collecting useful items to progress. The story is fascinating and each scene ends with you wanting more. 

I never expected Wrong Floor to be as scary as it is. It gets so much right; there’s just enough light to make your way around a small, cramped area. The audio here makes sense; instead of cheap jump scares, Wrong Floor earns its scares through a slow build of suspense and clever timing. Visual cues let’s you know you’re not alone, but rarely pinpoints exactly where the danger is. Play this: You won’t regret it. 

Everything looked good, but my experience wasn’t so hot. I loved the atmosphere; kind of like a small town celebrating Halloween, but with something real going on under the town’s nose. 

But the game crashed early on; I refused to read any documents after that point. Voice overs and sound effects were all running over one another, and events were happening at every moment, sometimes without context. 

Lol... If someone asked me why I was trying so hard to input the right answers, I wouldn’t know what to tell them. Makes for some hilarious moments though.

I think this game has loads of atmosphere right out of the gate. I’ve never seen a Lovecraftian game quite like this. The house has almost an innocence; it’s quiet, it’s dark, but it sits eerily alone, with something going on behind its walls that no one else in the neighborhood knows about. The truth is especially gruesome. I love it. 

I liked this a lot. It’s always nice to see a developer take their character into a different gameplay style and visual aesthetic. It expands on the lore and universe, and keeps the character from being pigeonholed into one style or approach. The scenario has an original quality to it, and the story is paced well for being a brief experience. The formula works, and makes me curious as to where the story goes from here.

Very atmospheric and effective. I like the visual style and audio, which create this almost peaceful mood. The audio especially, does so much for this game. Thought-out and well-written, the twist was my favorite part of the experience, but it wouldn’t have been effective without the whole. Very well done! 

While I do like the “ending” here, I think this game would benefit from including the backstory in the game itself. If expanded to include the backstory, the game would have a motivation. As it is, it’s hard for the player to know what they’re supposed to do and why they’re there. 

I loved this! A little brief, but it’s always a good thing when you want more. I loved seeing a retro-style game that utilizes a full screen. People look at games like this like it’s primitive, but I think it’s eye-candy for sure. The music is fantastic, and sounds like genuine NES games of old. I especially adore the game’s ending, but even before then, the player recognizes the modern twist, and it’s downright creepy. Well done! 

I think Dark Day Afternoon has serious potential, thanks in large to its superb audio. Since the game is early, it’s difficult to judge, but it’s worth noting that it can be incredibly difficult, primarily because it seems impossible to escape the antagonist once he sees you. 

Infinite Nightmares feels like it’s only the beginning of something bigger. The game has plenty of atmosphere; the audio is a notable highlight. Both the music and effects make this brief adventure the spooky experience it is. There are some small interaction issues; the keys aren’t as responsive as they could be, and I found no use for the game’s jump button. But again, it lends to my feeling that this version of Infinite Nightmares is just one small piece to a larger puzzle.

Llorona is a fantastic PS1-style horror game with a lot of thought and care behind it. I played one of the developer’s previous works, which was more of a short, experimental experience (Come to Play), but saw the quality in such a brief adventure. So it comes as no surprise that this beefier experience of Mexican folklore would be so good. Llorona delves into some old-school survival horror gameplay techniques, such as exploring the mansion and its grounds, finding items to be used elsewhere to proceed, solving puzzles and finding notes and diary entries that piece the story together. Throughout, Llorona never loses that eerie quality. I think it’s one of the better horror games released here in awhile. If you’re a fan of the genre, it’d be a shame to miss this. 

This game is so cool! Very well-made, Dreader is a creeping-style of horror game that takes its time, slowly drawing you into its grasp. There’s several frightening moments, but one in particular stands out, and stayed with me after I finished playing. Dreader is brief, but its got plenty of time to scare you. If you’re a horror fan, play this: You’ll enjoy it. 

This game is fun! There’s a lot of personality and style in this game that I don’t often find. There’s a certain charm to the audio, for example, that is delivered in a stylish way, rather than a generic one, which is certainly easy to do. In fact, the audio is a highlight; both scary and cool. The game runs at a buttery-smooth pace, and the scares are placed with care. The developer seems to understand horror — and his own style — very well. 

The Abyss has some cool ideas wrapped up in an atmosphere reminiscent of Silent Hill. This demo reveals gameplay laid out almost like a collage of horror experiences and environments, but I’m not sure if this is the idea of how the full game will play, or if the demo is merely showing off bits and pieces of the finished game for demo purposes. How cohesive the finished project will be remains to be seen, but there are some good ideas here that could make for a frightening final product. 

Never Apart, while heavily inspired by P.T., manages to be its own thing, thanks to the story the game tells. It looks nice, though there isn’t much to interact with. There’s a door that the player is not meant to enter that will trap you in a black screen, but apart from that, my experience was fairly smooth. For me, the audio is the game’s highlight, most notably the radio voice that reveals most of the story. Without that, it wouldn’t be the same. 

Led a Long Way Down is a very different sort of game, with elements not explored in games very often, if at all. That’s much appreciated, as it’s very easy for genre games to copy the same formula over and over. At first I wasn’t sure what I was supposed to do, but part of the fun was discovering it on my own. The longer I played, the more the story came together. Led a Long Way Down has a stylish charm to it, and it’s worth playing more than once. Well worth the price of admission! 

This game is SCARY! Yes, it takes a bit to get rolling, but once it does, it’s horrifying! It’s got an appropriate visual aesthetic and scary audio effects (though some sounds are louder than others). Your main goal isn’t entirely clear from the start, but it’ll come to you soon enough. Most importantly, this game succeeds in scaring the player in genuine ways rather than through cheap jump scares (though there are some well-places jump scares too). Give this game a try; it’s worth your time. 

What a great game and unique style! We really need to see more of this. I’m a big fan of the ambience and art direction. Gameplay has an addictive quality to it. I like thinking in my games. My only criticism is the lack of any real endings. I don’t need anything fancy, but it would’ve felt more complete. I understand the time crunches that come with game jams, and honestly, the game itself is so good it hardly matters. Very well done! 

Considering this was done for a game jam, I can honestly say I wouldn’t have known. I got all the endings (I think; though I cut out some of the decisions that led to the same end), and it takes some time to achieve. I didn’t expect that. There’s a lot here for appearing to be short. 


Better yet is how rewarding it is to play for all the endings. Really, only one ending offers the player a glimpse into all of the game’s locations and characters. The story is well-written, the illustrations are attractive and the music is a good fit (content creators should be aware that a portion of the music may cause your video to get smacked with a Content ID claim). 

Overall, if you dig a good, scary story where — even your own home isn’t safe — give this game a look. There’s plenty of scary moments, and lots of decisions that changes the course of your adventure. Very well done. 

Seriously creepy demo, I’m interested in seeing where this goes. It’s got a cool, digitized vide going for it, and its audio takes center stage.

This brief experience is hilarious! It’s like MediEvil and Maniac Mansion threw a pizza party! 

If only more games like this were out there... The horror genre is in serious need of more games that explore the haunting beyond. Great work! Captures the feel of Local 58 TV. 

There’s  not a lot of games like this out there, so I’ve got high hopes for this one. Looks great, performs smoothly, soaked in atmosphere... I really enjoyed this. 

While Waiting is an atmospheric, narrative lesson that, in life, hasty decisions can cost you dearly. Gameplay is simple but effective, resembling a point-and-click style adventure where new fragments of the story are revealed by clicking on hotspots. The game isn’t long, clocking in at about 15 minutes, but the story and atmosphere together are powerful enough to keep the player engaged to the conclusion. While Waiting is a linear experience, so there’s little reason to play again after finishing, but it’s engaging while it lasts. 

I enjoyed this. Cage-Face is done with style, and builds a world and backstory, despite being a brief experience. I’d like to see this world expand and continue. 

Hallowseed is a great looking first-person exploration

romp with some genuinely scary moments. Following a group of kids telling scary campfire stories, something happens. You awaken, not knowing exactly what just took place, but the car is empty, your friends are gone, and there’s something clearly wrong with you. In an effort to find your friends, you stumble onto a seemingly abandoned farm house. But is it really abandoned? There are candles lit, and the lights are on; “SOMEBODY has to be here,” you think to yourself. 

And you’d be right. 

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Had a great time with this game! The story and era is original, it’s both scary and mysterious and has some seriously engaging gameplay. I love the mix of music and silence; it’s a perfect fit for what you’re going for, and night time wildlife effects brings the world to life. I’m looking forward to seeing what a full release will look like. I do hope the heart and soul of the game remains in the woods. I’m a big fan of varied environments, but it largely depends how interesting the scenery is. The woods with sporadic landmarks and buildings works for me because the dark forest brings that feeling of isolation and claustrophobia without getting boring. Either way, you made a fan out of me! Well done! 

P.S. Quick suggestion: It’d be nice to be able to toggle your sprint when using a controller. I was fine when using a keys & mouse, but holding the left stick down on a controller for long battles gets painful on the hands.

I absolutely adore this game! The blend of horror and dating sim is an all-too perfect recipe. It looks great, the gameplay is fun and engaging, the characters are well-developed and the script is both dark and hilarious! A special shout out to the voice actress, who delivers like a boss. This is one of those games that comes out of nowhere and smacks you upside the head. You owe it to yourself to play this. 

Looks great, and offers some mostly smooth gameplay. I think the game was at its most effective when things start to ramp up on the back half. One scene in particular got me more than I expected. 

For such a brief experience, I still had fun with it. Takes me back to the glory days of GameBoy. I still can’t believe I used to be able to stare at these visuals for hours on end. 

For a prototype made in a day, I found this to be very effective.  I’d be interested to see what your fully fleshed out projects are like. 

I was an immediate fan of the aesthetics, but what compelled me about Structural is its elements of mystery. What seems so mundane can turn into the fantastic in the blink of an eye. I loved encountering people I never expected to meet, or discovering a whole new world on the other side of a wall. There’s needs to be more games like this. 

A game inside a game... it works. While playing Cain, I was telling myself I needed to pay attention, and split my focus as necessary. As I’m sitting there trying to finish a level, I’m hearing things, or sometimes seeing things that makes me wonder if I’m in more trouble than I think. And I LOVE a horror game that’s set in a real-world environment and down-to-earth, believable world, where your home is no longer safe.  

To me, the game works best when the horror really starts ramping up, but it would’ve been nice to experience more of it. I’m a big fan of the “slow burn” form of horror, as jump scares are usually cheap and overdone. But in Cain, a few well-placed jump scares would’ve done their job well, especially if something happens in the player’s peripheral vision when their focus on their game is at its peak. I love what’s here, but I craved a little more of it. 

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Having not played the first game, I can say that I really enjoyed this. I adore the visual style and, finally, a smaller game that’s voiced! No matter how good a game is, relying on telling its story through notes is dated, so it’s nice to see a game where the characters are voiced. 

The living dolls and basement were the scariest moments for me, but I felt like the maze in particular was out of place. But then, I don’t like mazes to begin with, so that could just be preference.

I do think there should be some sort of ending; I feel like the game is missing its sense of closure. But overall, I enjoyed my time with The Lost Residents. 

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What a great game! While I wasn’t really spooked, I enjoyed the ambience and strangeness Latarnia provides. You’ll get a workout though for sure. I posted a video for anyone that gets stuck, as I got all the endings, but it’s so much more enjoyable to find them. I don’t recommend watching unless you’re really stuck, as my video cuts out my dozens of failures and leaves only a guide to get the endings.

I’d like to see more games like this. It’s always fun to discover. 

I think The Last Utopi is a good, solid game with some real meat to it, largely thanks to the story introduction (and ending). While I wasn’t particularly afraid, I was fascinated and a little tentative throughout. After a while of playing I realized that taking items requires you to be at a bit of a distance, but once I learned that, it wasn’t an issue. In many ways, The Last Utopi is an exploration/mystery-solving game, and the story is thankfully detailed enough to support a mystery. There are multiple endings, so there’s a reason to play through a second time if you’re interested. I enjoyed my time with the game, mostly due to its story.