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I’m a huge fan of the stylish opening; it’s been awhile since I witnessed such a professional approach from an indie game. I also love how much dialog is included. It brings the world to life in ways that text can only mimic.
Truly marvelous work, and I can’t wait to experience the full release!
I was really taken by surprise with this one!I can’t wait for the full release of what you’ve got planned! You’ve got the makings of something really special here! It’s like this demo came out of a well-established studio!
I really enjoyed this! Excellent retro visuals, top-notch sound and level design, some light puzzles and a good sprinkle of humor without throwing the game’s scary themes out of balance. This is honestly great work! My only criticisms are actually more nitpick-y than anything, but I thought the random face jumpscare near the beginning was out of place and not in line with the rest of the game. And, it’s just my personal preference, but I think the world of games can leave the black bars behind. Aside from minor preference things, this game is outstanding work, and I look forward to more!
OMG, what a bloody good time! I couldn’t get enough! The gameplay is fast and fantastic, and it’s about time someone makes a horror-themed game in this setting. The bullet-time mechanic is extremely fun, and the level encourages more exploration than you might think. If you take the time to look, you’ll be rewarded. I can’t wait to see how Coven shapes up!
Made a fan out of me! Though brief, Consent does a great job of giving the player a scenario that stands out from the typical “drop you in a room with flashlight” game. I enjoyed the noir themes most, and how the game builds suspense by implying that the player isn’t alone. In fact, I’d love to see you expand on this idea since this game was made in such a short time frame. Great work!
Loved this! At first I was exploring, thinking I was in some kind of haunted house. And then IT appeared! Freaked me out. I’m a big fan of the alternate sight mechanic. Changed things dramatically from a gameplay perspective. Great work!
This was so cool! Of course, I wish it were longer, but the concept is so brilliant; I thought it was completely innocent. I knew things were slowly changing, but I never guessed was the end game was supposed to be until it happened. Loved it!
I didn’t know exactly what I was playing in the moment, but this not only gave out a creepy vibe, but it’s very well made. I was getting “The Ring” vibes while viewing the tapes. Some of the mundane moments that suddenly distort is particularly effective. I’d like to see this concept built upon into a full blown story, where the player tries to piece together a story from multiple tapes. Nice work!
What a cool game! I love gothic horror and, this game in particular nails the most critical element: atmosphere. The combination of dark, foreboding visuals and powerful soundtrack bring this relatively small area to life, making it feel endless, isolating and terrifying. There were very few moments where I didn’t feel like an ominous presence was watching me, and every tombstone reminded me how alone I was. This is truly fantastic work; you did so much with so little! Highly recommended!
Great game! Of course I wish it were longer, but I had a blast with my sprayer. Pretty jammin’ too. Brief experiences can be really fun. I thought for sure that the game would be more humor than horror, but... nah. Not at all.
Very cool concept for a game! I enjoyed the moody atmosphere here. Though brief, I had a great time playing. I do wish there was more than one ending though. It seems certain that the game intended to have at least two, from the looks of it. I like the idea so much that I’d certainly like to see the game expanded. It feels like the mechanics were designed for a much bigger game. Just as I was settling in, the game ended. Great work, I’d like to see this fully fleshed out.
Night in Riveranger does indeed bring that wonderful atmosphere and beautiful art direction that made players like My Beautiful Paper Smile so much. While brief, Riveranger is teeming with character that lures you into its world. Its performance is a delight, running silky smooth from start finish. My only wish is that this was further expanded upon.
Good stuff! This is your first game? That’s so cool. Things only look up from here. The final sequence is a bit troubling sometimes when you respawn; I’m sure that’s not intentional. The Interview is good though. It’s brief, has plenty of creepy moments, and sometimes funny. I look forward to your future projects.👍🏼
Cool little game. Of course, given my favorite styles are games with multiple endings, I’d ask for more endings, if anything. The atmosphere is creepy; the silence works well here. I enjoy the story elements to set it up. I’m also a big fan of adding little things — even those animations for your tasks — that keep the player engaged. I look forward to the full release. Great work 👍🏼
I was blown away by how effective this game is. The premise is pretty straightforward, but it’s so much more than trying to get home. The mix of gameplay and story details makes Kaerimashou terrifying and charming at the same time. Miyu in particular, despite having a bit of an attachment issue, is both terrifying and likable. I’d love to see this idea expanded upon, with more endings and story scenes. Not that the provided endings aren’t enough — they chilled me to the bone — but I love the idea of trying to change my fate through hidden paths. Either way, Kaerimashou is excellent!