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Scythe Dev Team

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A member registered Jun 04, 2018 · View creator page →

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Herbert, thank you so much for your kind words! We are glad you enjoyed your time in Northbury Grove.

Cheers,
Jon (and the Scythe Dev Team)

Thanks for the kind words, Tench Froast! I've added your playthrough to our King's Comfort playlist. We're glad you enjoyed your stay!

Your username would be a great synthwave alias, BTW. Tench Froast.

Cheers,
Jon (and the Scythe Dev Team)

Thanks DatMasterHunts! The killer is definitely more withdrawn in this, having expended much energy in Northbury Grove. (As Connor from the first game is escaping the parking lot, Trevor is waking up and starting to explore the now abandoned motel.) If you want a more difficult experience, I definitely suggest launching the game from 12 - 1 AM. This is called "Midnight Mode" and it's a tougher experience. It even has an entirely revamped soundtrack!

Hello Skullboy,

The game is set within the "Scythe Saga Universe," so it's not really tied specifically to any decade...not real life decades, anyway. The game takes place on the planet Scythe.

But here's a few things to note...

If you check out the music festival sign for Rock the Warehouse, it's got a much more modern vibe to it. It also mentions a surplus of DJs, which happened a bit later in history. Raves were more prominent on the underground for quite some time. It was actually a reference to the real-life festival, "Rock the Resort," thrown in NY back in 2009. (I performed there. Nice little personal Easter Egg. "Mrs Trees Festival Needs" is a reference to a frequent vendor at music festivals, "Mr B's Festival Needs." Pretty sure they were at Rock the Resort, but not 100% on that.) But again, this game is only tied to the continuity and universe we build, so the technology is a bit different.

The "VHS is all the rage right now!" was a reference to the current nostalgia wave throughout movies, TV, and games. AAA games like Outlast have that found-footage aesthetic, as do some of our great Indie Dev peers like Puppet Combo and 98Demake. But we were also referencing the huge push towards '80s nostalgia that we first saw with Far Cry 3: Blood Dragon, Hotline Miami, Hobo With a Shotgun, Turbo Kid, Lieutenant Jangles. The stuff that lead two of our dev team members into the synthwave music scene 5 or 6 years ago. It's a nod to all those things, to our brothers and sisters who also love nostalgic culture and grew up with the same stuff as us. In short: Nostalgia driven content is really big right now, and we personally love all of it.

Also, the reason for the camera in the first place, is because Connor is at the festival as a volunteer. His job happens to be documenting the event. There will be a bit more backstory into all of the characters from both Northbury Grove and King's Comfort in our next game. 


Cheers,
Jon

Thanks again for checking out Northbury Grove, Adrionic! He definitely has different behavior in the sequel. Some might consider it an easier game.

Cheers,
Jon

Thanks so much for playing King's Comfort, Intex! Glad you enjoyed the new game, I look forward to watching your playthrough!

I really did want to write out EVERYONE that has streamed the game in the credits. In fact, I had a giant list I was writing out but I forgot to save the document and I couldn't bring myself to rewrite it. I do recognize pretty much everyone and we appreciate your feedback and support, these playthroughs are crucial to take notes with. And in many ways, it's how we can experience the game as we would if we hadn't made it ourselves, which is huge.

Cheers,
Jon

Launch the game between MIDNIGHT and 1 AM to access MIDNIGHT MODE. Download the latest patch and you'll be treated with an entirely unique soundtrack and visual aesthetic when playing MIDNIGHT MODE! But be warned...it's a bit tougher. Good luck!

Thanks for playing, Kuudere Ghost! We have noticed a lot of people missing the keys. In the first game we used to have a little glow above items, but we decided to nix that for this game. Sort of throw the player to the wolves, so to speak. (Or deer-headed killers.)

Cheers,
Jon

Thanks Daniel, you're too kind!

Cheers,
Jon

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Thanks for playing King's Comfort, Leon! I added your playthrough to the playlist earlier, just gotta start doing the rounds. (I think I'm behind a good 10 - 15 videos, they stack up quick! I watch them in order.) I'll drop some love on Youtube when I've made it through.

Crystal is a goner (RIP), Trevor and Connor both survived King's Comfort and Northbury Grove, just barely, but what about Grace? The next game will throw you in her shoes.

Cheers,
Jon

Gabe, thanks for playing King's Comfort!  Good to hear you enjoyed this one more than the first game. It was a quicker development, starting on Halloween and ending on November 27th, but it was also built off the first game so there was a bit of a head start. The next installment of the series will be much different. Less reminiscent of retro horror games and arcade games, and more modern, with much more obvious story telling, and much lengthier gameplay. In terms of graphics at least; retro '70s and '80s horror has always been our primary influence.

Good luck on completion! You got this next run through, we believe in you. 

Cheers,
Jon

Thanks for the very insightful (and thorough) playthrough, Wings. We'll be taking notes when we watch, for sure! This will definitely help with patches, so much appreciated! And congrats on finding everything.

Cheers,
Jon

Thanks for sharing your King's Comfort experience, Gamers Nation! Basically you need to collect a series of items that open the level further and further.  Give it another stab when you get the chance!

Cheers,
Jon

Drunk Santa?! Color us intrigued, Strattisfaction! Added to the playlist, gonna check out the stream shortly!

Cheers, and Merry Christmas
Jon

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Thanks for sharing your King's Comfort experience! We've added it to our Youtube playlist. I'm still catching up on a few of the latest streams, I look forward to checking out yours!

Kaleb made a post in the Devlog giving some hints on how to access the secret mode and secret room. Check that out and I'm sure you'll be a few steps closer to figuring out how to access these hidden features.

Cheers,
Jon

Thanks for playing King's Comfort, ProofreadFire! Glad you enjoyed the game, and totally understand the frustration you had with the initial key. When I was play-testing it the first time, I had trouble catching that too! But it gives time for the ambient mood to settle. We also feel like, in this sort of scenario, people wouldn't know WHAT to do. (This was why we didn't give instructions on using the shotgun. Watching people fire their one shell and their face dropping is the EXACT reaction we were going for!)

Cheers,
Jon

Thanks for playing King's Comfort, Sir Fancy Lot! We've added your playthrough to our Youtube playlist.

Cheers,
Jon

Thanks Stevie, great playthrough! We added it to our King's Comfort playlist.

Cheers,
Jon

queenfaith89, Ouch!

First foray into the game and you encounter a glitch like that, I genuinely feel bad!
I'm pushing an update this minute that fixes that issue! Hang in there with us, you'll see an updated blog post shortly.

Best,
Kaleb

Othmane, thanks for playing Northbury Grove: King's Comfort! We've added your video to the King's Comfort playlist.

Cheers,
Jon

Thanks again for playing, Levont!
Cheers,
Jon

The killer's AI is more "Stalkerish" in this game. He's run out of a bit of energy since all the butcherin' he did up the road, hours ago (in the first game.) The first game also featured the killer in a much smaller area, less places to run away. In the NEXT game, Walls Closing In, he will have various phases and behaviors as the game progresses. Thanks again for playing King's Comfort!

(What was the issue with the peep hole? Was it simply clicking again to escape?)

Cheers,
Jon

Hi Dan,

Thanks for the kind words! I'll have to mention this to Kaleb and see what he says. Thanks for giving us the heads up, we'll likely patch it. Keep us updated on the video!

Cheers,
Jon

Thanks, Daniel! Good to see you again. We'll add this right to the King's Comfort playlist. Look forward to checking it out!

Cheers,
Jon

Hey Unsealed Wings, thanks for playing the game! We've added this video to our Northbury Grove playlist, and look forward to adding your King's Comfort video to our King's Comfort playlist! I'm gonna check it out shortly.

Cheers,
Jon

https://scythedevteam.itch.io/kings-comfort

Just 3 miles up Route 20 from the postponed Rock the Warehouse festival stands King's Comfort. This retro resort motel features a beautiful view of the Zakeenian mountains, an indoor pool-house with sauna rooms, a cozy local bar called "The Bard's Tavern," and 12 rooms. This motel might not have the fanciest rooms, but the solitude is...to die for.

Trevor is waking up from a crazy few days of partying. He collects his bearings despite a pounding headache and uneasy gut. Where did all his friends go? Did they all head to the festival to start setting up? And why hasn't he heard from his sister Crystal, or their friend Connor? They're supposed to be meeting Grace at the festival grounds...

Trevor needs to get in touch with his sister. So off he goes into the night. But where is everyone? King's Comfort is eerily empty...

Thanks for playing Northbury Grove, Rostiger! And thanks for sharing your experience. We're hard at work on the sequel, King's Comfort, which is wrapping development and should be released shortly.

We've added your video to the Northbury Grove playlist. I got to catch up on a few dozen videos, but I'll be sure to watch it as my time frees up a bit!

Cheers,
Jon

Hi JackLantern,

Really, there is no set vibe or decade the games (and universe) are intended to be tied to. Think about Blade Runner...we don't tie that universe to a particular decade, right? Other than "the future" of 2019 the film depicts. It was made in the '80s, but it was a depiction of a potential 2019. (We do attach THE FILM to the decade of the '80s, of course.)

We like to think the same of our games. It's the Scythe Saga Universe, so the '80s charm will always be there. This is because '70s and '80s horror and sci-fi is our primary influence in writing the stories. It's also why the VHS tapes and cell-phone coexist. (TBH, though, it was supposed to be implied VHS tapes were outdated. They were scattered about a long-abandoned factory, after all. The quip about them being "all the rage" was meant to read sarcastic.)

Semantics aside, the upcoming game will be set the SAME NIGHT of the first game. As we get closer to wrapping the game up we'll share more info, but it takes place just a few short miles away, and was alluded to in the first game. Stay tuned! And thanks for all the feedback, we appreciate your enthusiasm (and the rest of the communities enthusiasm as well!)

Cheers,
Jon

Hey Chrisay, thank you so much for taking the time to write this out. We have heavily noted what you've brought to our attention and think you will be extremely pleased with the newer AI the slasher boasts in our upcoming DLC 'Kings Comfort'.

In the new title, The Slasher has honed his ability to creep you out with unpredictability. He only approaches you when you're not looking in his direction and learns to stalk the player based on their moving habits. He's possible to temporarily escape, but not hide from. He always finds you eventually and will appear when you least expect him.

Thanks for playing Northbury Grove, Leon! And we appreciate all the feedback! We added your video to our Northbury Grove video playlist. (I keep mentioning I got a LOT of these to catch up on, I've been trying to watch and comment on them all.)

We'll definitely take into consideration the speed of the killer. Our thinking was, "Why are all these slasher icons waiting for campers / babysitters to trip over roots / toys to catch them? Let's just make him FAST." We tried to even it out by not adding a stamina system. We'll have to look into the table glitch.

Thanks again for playing the game, Leon.

Cheers,
Jon

Thanks Psychroclasm! We're glad the patch helped make your experience more enjoyable. We're trying to keep up with everything as best as we can and we'll definitely be catching up on all the playthroughs we haven't gotten around to watching. All the feedback is much appreciated; watching other people's experience in the game is very enlightening (and welcomed) help!

Cheers,
Jon

Thanks for playing Northbury Grove, DanCamMain! We're glad you enjoyed the game, and have added your video to our Youtube Playlist! Thanks for sharing your experience on Youtube. I got a lot of videos to catch up on, but I'll definitely be giving it a watch when I get the time to run through the playlist.

Cheers,
Jon

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DatMasterHunts, thanks for playing Northbury Grove! We're glad you enjoyed your stay. Totally understandable about turning the VHS effect off. It has it's charm but it is definitely easier to navigate without it on.

Cheers,
Jon

Hey CherryBlackEyes

Thank you for letting us know! That definitely should NOT happen, and we'll look into patching it shortly.

Best,
Kaleb

Thanks so much for playing Northbury Grove! We're glad you enjoyed our game, and we're hard at work on the next title in the Scythe Saga. Looking forward to finishing it, for sure. We've added your play through to the playlist. I still have a ton of them to watch / catch up on, looking forward to seeing how you did!

Cheers,
Jon

Hi Entropy Phi, 

Thanks for visiting Northbury Grove! We've added your play-through to the Northbury Grove playlist...but we're sad to hear you didn't survive your stay. We think you can beat the game if you give it another shot.

You actually can dodge and hide from the killer.  But you gotta be careful. Let me help you with a few pointers / tips.

  • The killer WILL see your flashlight, so turn it off if he's nearby. (Or if you're hiding in a locker.)
  • If you camp too long he's bound to find you....
  • Listen carefully to the sound of his footsteps.
  • Pay attention to what doors are closed / open, you'll be able to estimate his location and avoid him accordingly.
  • You can 'trip him up' around furniture.
  • Take him on a few loops and hide when you feel like you've lost him.
  • The items are randomly spawned. All of the items will always spawn, but you do gotta keep your eyes peeled. Take a mental note where you find everything.

As for the map feeling scattered, I'd suggest following the lights. They will lead you on the correct path! The next game will be more dynamic and balanced in tone / gameplay. Let us know if these tips helped! 

Cheers,
Jon

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That's strange, v4van. The only thing I can suggest (as the music / story guy) is to try playing it in Window mode? I know when we were streaming the demo back and forth on Discord I'd have to play the game windowed so the rest of the team could see my screen. I'll relay this to the Unity dev on our team, though.

Cheers,
Jon

Hey GoBanaenae, thank you for playing! We're excited to see you finish it! Let us know if you need any tips.

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Idku, my name's Kaleb, the lead developer of NBGrove,

 thank you for your valuable insight and the incredibly kind words.

Voice dialogue would be an incredible thing to add, and fortunately we do have female voice actors available. This is something I'll gladly discuss with the team.

Secret/alternative endings are in the works for our next game, we're aiming for hopefully 3.

In regards to character personality, I'll give you a little hint not many others know,

Our next game revolves around Grace Bailey, the missing girl in the game that Connor and Grace are searching for, the sequel begins at the end of Northbury Grove from Grace's perspective. The game will delve deeper into the mindset of a kidnapee and the effect it has later on.

In turn we'll see how Grace copes with these things and hopefully her personality shines through.