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Oh, you say you like the music? Maybe grab the OST for free on us...

http://scythesaga.bandcamp.com/yum
gaua-39h8


Really appreciate the kind words! We have been developing this universe since 2013 (and our music guy since high school, like 2003 - 2007 era) and just happened to start our games with the Slasher, because of how much we love horror movies of the '70s and '80s. 2 out of 3 of the devs are Halloween fanatics. (John Carpenter's filmography is unrivaled! And the guy wrote all the music, too? So crazy.) We wanted to give players the ultimate Slasher experience with this trilogy, and especially WCI, which we started the day Northbury Grove was released. There was lots abandoned, and the project got rebooted a few times, but in the end we hope to have achieved the perfect book end for the trilogy. 

Moving forward we'll start expanding the universe like we did with Cultists & Compounds, but with more care. King's Comfort, C&C, and Senile Showdown were all made during the WCI development as "side quests," so to speak. Originally, Northbury Grove was supposed to feature the King's Comfort sequence and the Walls Closing In sequence. But it was good to split them up so we could hone our skills and improve for WCI, which is probably the biggest undertaking any of us have creatively tackled in our lives.

And now, we get to update our Unity and HDRP. We get to re-calibrate and move our focus to a different setting, a different story, a different part of the universe. and treat everyone to something entirely different. We couldn't do it without all of you taking the time to play these games, share your thoughts, share your playthroughs. It means the world to us people are playing, and when streamers and YouTubers cover the game, it really makes it all worth it. (Seeing people play the game is like us finally getting to see our movie play.)

Cheers,
Scythe Dev Team