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Merge Tetris's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #17 | 3.465 | 3.909 |
| Controls | #23 | 2.579 | 2.909 |
| Fun | #24 | 2.256 | 2.545 |
| Originality | #24 | 2.820 | 3.182 |
| Overall | #27 | 2.350 | 2.652 |
| Graphics | #28 | 2.095 | 2.364 |
| Audio | #30 | 0.886 | 1.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1.1.stable.official
Source
https://bitbucket.org/blotta/merge-tetris/src/master/
Game description
Merge blocks as they fall in this tetris-like game
Participation level
First time jam participant
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Comments
I like the idea, and the game plays well. Definitely need to give the player a reason to flip blocks around. Laying them flat all day seems like the only approach currently.
I definitely like the idea, maybe starting with some blocks on the bottom would be all it would take to force the player into using the interesting mechanics of merging and flipping to build your own pieces.
Thanks for sharing your game!
Really fun game. I liked the simple tetris variant with merges. I thought it was a great idea for a jam.
I felt like straight line blocks were pretty op. Other than that, thanks for the cool game.
The idea of merging blocks to make whatever tetromino you want is really cool! The biggest issues I found are (like ereborn said) I could just make 4-long blocks all the time, and the level is too short to really use the merging mechanic effectively. Even normal Tetris has more than 10 rows!
Thanks for playing! I'll update the game afterwards to make it more challenging. I wish I had made the grid creation dynamic from the start. It does feel kinda narrow.
Very nice idea :-) It is quite easy to "cheat" the game though by always merging the blocks as a vertical line and dropping it to the bottom (so you make a Tetris line every two blocks). Maybe the blocks could be separated not just vertically but also horizontally to avoid this?
Feature request: "soft/hard drop" button
Thanks for playing! I realize the submitted game is not really challenging. All it took was changing one line of code to make the blocks spawn on the top two rows and the game already feels a lot better. I'll be updating the game once the jam rating period ends. I'll also look into dropping blocks faster.