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I'm sure everyone has already mentioned to you the FPS problem in the game, and I have no idea how to retrieve the optimized fast version. I've navigated to the post that says you added it about 60 something days ago, but when I click on the download button the file name is still the same as the regular game, and before the optimized version was named just that, optimized or faster version or something. So I'm unsure of if you still provide a download for that, or if you just decided to change the name of this one to be the same as the original. Anyways, I wanted to say that the FPS problems IS pretty bad. Of course, on my system it is absolutely able to run decently without much of any lagging or skipping, but my FPS is still about 50. Now, the only reason that is a little shocking to me is because I am playing this game on gaming laptop called the Acer Predator Helios 300, I have 9th Gen Intel, NVIDIA GeForce 2060, with 2.8 GHz speeds (not overclocked), quad core, 8 logical processors, and 50 FPS for a lil' pixelated survival/exploration game? Seems kinda crazy. Also, my CPU and Memory are both at around 20% so my computer isn't failing or having a hard time keeping up at all, it's the game just being slow and laggy for... I don't know what reason. I'm sure you're maybe running a better computer since probably not even mine could actually MAKE games on it, but what I'm concerned about is all of the other folks who simply have average computers who would love to play your game. 

Raids are fun, but the only mobs I've come across are other people and snakes. Nothing else. Would be neat if skeletons raided just because it would be easier to complete that "Kill 20 skellies" mission. Also, my guards just straight up run out into the grey area where the enemies spawn and kill mostly all of them right there where I can't loot them. This has been a problem for a long time where mobs go outside the grey area and cause problems. The only way I have been able to loot the enemies is by calling everyone using the bell about 8 seconds before the raid starts, and they're all in this one place and it takes them time to actually travel over to the enemy and kill them. But even then a lot of enemies are still killed in the grey area, where you can't loot them. Maybe it's not that I haven't seen the roaches, but they're just getting killed so far out in the grey area that I don't see them. Not that it would matter because I wouldn't be able to loot them anyway. 

I'm still having trouble with the whole electricity aspect of the game. I have 5 electric wells and 4 solar panels with 12 small batteries in the vicinity and a transformer and relay, I have 3 electric wells connected to 1 manual switch and 2 connected to another manual switch (before I had all the wells connected to one switch, but that still didn't work either) and yes, both the switches are on, then after all of that didn't work, I added another transformer, disconnected the relay from the old transformer (which was connected to a bunch of other stuff as well) and instead gave the wells their own transformer and relay, and the wells still kept running out of power. They would work for a while, maybe 15 seconds, then all of them would turn off except for 1 or 2, and they'd keep going, then randomly the others would turn back on for a while, it's just a big cycle. I know you said you feel like you should write a tutorial for the electricity aspect of the game, and I absolutely definitely think you should. It just would be nice to know how many solar panels one needs to power one electric well. Some sort of UI for batteries might be neat, too, where you can actually see how full of charge they are, whether or not relays/transformers are at 100% electricity power, whether any electronics are at 100% electricity power, however, this part of the bug report mostly belongs in "Suggestions" but I guess I only came up with those suggestions because I ran across this problem.

When ever you go over to something like a sell/buy booth or tool bench or things like that, if the workers come near you in your vicinity to be close enough to bring up their UI, sometimes it overrides the UI you're already looking at, like for the tool bench, and that's kind of annoying. Also if your player is just standing somewhere and a worker comes up to you, they wont leave until you move out of their vicinity and I feel like that's counter productive because they could be doing other things, like the jobs I gave them, but instead they're stuck standing next to the player. Before we when we could take our old camp mates out on explorations, they'd sometimes loot enemies for us, but they don't do that after killing enemies after raids. Would be neat if they did, because that would probably solve the problem involving the player not being able to loot enemies in the grey area.

Chicken eggs still get pushed out past the livestock guard every time one of my workers opens the gate. I placed a livestock guard underneath the gate in the chicken pen because if I have JUST the livestock guard, the eggs just get pushed out all willy nilly. It's a little annoying having to track down all my chickens that end up hatching outside of the chicken pen.

I agree with all of these. What is your base score or could you send me your CAMP.ini? I should probably limit the amount of things people make. It isn't intended to have 1000 trees and 100 cows. You are meant to build more bases. I could fix this by capping the base score OR capping the things themselves. I think my new version has better frame rates so I'll push a build out today.

I make the campmates wait by you so you can change their jobs. I suppose the priority should be given to the current UI you are using. I'll see if I can fix that. I agree it is annoying.

Those darn chicken eggs... I swear I've 'fixed' that 10 times.

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My base score is 3309. It could be all the cows that are in my pen. That was back when the cows would breed all willy nilly. I could try killing a bunch of 'em and see if that brings my frame rates back up. I also have a TON of bonfires that I used to light up my entire home base so that I could see in the dark when the raids come (because the little drone guy only lights up the path behind you when you're moving, so you can't see anything in front of you). However, the frame rates were low before I did that. I did that because I was bored and wanted something productive to do. But I'm sure it didn't help. The animations of the flames on the bonfire might be a bit taxing, I don't know. I think it would be interesting to have a cap on things themselves. Where a base can only consist of a certain amount of walls, and that gives incentive to actually build the wagon and go somewhere else when the base you're at now is too small for what you want. Maybe you can only have a certain number of cows on a base, chickens, things like that. I think that would be a good idea. Good thinking!

I don't know what you want from my CAMPSTARTER.ini but it's hundreds of lines long, and I'm sure you don't want it slapped into this reply. I'd make a spoiler or attach the file but I don't know how/or if you can.

Try the new build and see if that improves the FPS some.

The problem with the power is simply that you need much more than for solar panels to power five wells. Each solar panel only generates about 1 or so power and each well takes up like 2 or 3 power. Maybe even more but i'd have to test it. I've never had a problem with the power since I made like 20 solar panels. Alsofor the raids and stuff you can simply sleep at night while its happening or before it happens and it doesn't affect the timer at all. That is also another weird thing to me is that basically the night time doesn't seem to be that big of a deal. I'll create a post on that.