Thanks really apreciate it and i'm glad you seemed to have liked it that much :)
I tried to improve the gamefeel as best i could and i thought the bounce could ba a good start to spice things up, i got otherimprovements planned although they're not gonna be here for a bit of time untill i can iron/and figure some things out.
Like i said previously, the next one is in the works but i'm not sure when i'll manage to push it out for now, Even though this might not be in the next build, i'm definitively taking notes on your suggestions, added them to the other feedback i already have and see how i could implement all that. However if you want more enemy types, you'll like the next update, I have an additional enemy added to the roster that could vary things a bit ^^
As for the Goal / fail state in the game, i intend to have one for sure but i still have to decide on how i'm gonna acheive that, and possibly have some more learning to do on some mechanics this is going to require :p