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Thanks really apreciate it and i'm glad you seemed to have liked it that much :)

I tried to improve the gamefeel as best i could and i thought the bounce could ba a good start to spice things up, i got otherimprovements planned although they're not gonna be here for a bit of time untill i can iron/and figure some things out. 

Like i said previously, the next one is in the works but i'm not sure when i'll manage to push it out for now, Even though this might not be in the next build, i'm definitively taking notes on your suggestions, added them to the other feedback i already have and see how i could implement all that. However if you want more enemy types, you'll like the next update,  I have an additional enemy added to the roster that could vary things a bit ^^ 

As for the Goal / fail state in the game, i intend to have one for sure but i still have to decide on how i'm gonna acheive that, and possibly have some more learning to do on some mechanics this is going to require :p

No problem! It's really coming together now! :)

Yeah that's ok. The bounce has a lot of potential and I'm sure you'll come up with something :)

Yup, no problem. I understand it's not easy to update regularly :P Thanks for taking in my suggestions! Ooh, I can't wait to see the new enemy! :P

I see, keep it up!

Also if you ever need help, suggestions, or feedback on any of your games, feel free to ask :) Although I myself haven't worked with the Godot engine, I'm sure some concepts will be transferable :P

Thanks, still got to learn quite a lot, so i'm not sure how competent i'll be to transfer concepts from one engine to another :p, anyway feedback and suggestions still help tremendously so feel free to give em whenever you get some time to try out an update :)

I understand, but still feel free to ask me and I'll try to help in any way that I can :)

No problem! I look forward to your future updates, and I'm just about to play the latest version so I'll leave a comment here again :)