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That was cute :)

The only problem I’ve had was that it’s desperately slow. Not as in slow game, the pacing is great for narration purposes. But as in feel. Didn’t manage to make myself play second time to get the alternative ending for this reason :) Maybe it’s just about holding “A” or “W” all the time feels kinda unrewarding and even distracting from the narration? Or maybe even if the character simply moved 2x-3x faster it wouldn’t feel so slow, e.g. the slowness feeling is by far less on the raft - so maybe it’s because “doesn’t look like you’re making any progress at all” while walking? Can’t say for sure.

(+1)

Hey, I just put out a patch that makes Mari walk faster, and adds a sprint key (shift, or left-trigger on gamepads). For future games, I'll see about making it more interesting. I agree that the walking can be dull, especially the second time playing. Thank you for the feedback!

Yeah, much better. Though with “sprint” now text overlaps in the under-the-sea scene as thinkers’ text is large and doesn’t change position in height as Mari’s does.