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It was frustrating that she didn't seem to give much information regardless of what I asked.  It definitely seemed like she was lying when she said she was 13/14, but I couldn't possibly send her to hell for that.  It would be nice to know the truth of it after making my decision, and it would be cool to have more people to "process" afterwards.

I loved the design of the demon with the cigarette, especially his reactions as the girl's story got more and more upsetting.  At first as the game set the scene I was confused as to whether I was the person being brought in, or if i was the demon with the cigarette, or some other bystander.  It became a bit clearer once i was given choices to move the game forwards.  What the game is lacking is communication of consequence for those choices - sure i know i decided to send her to purgatory for suicide - but was that the correct deduction of her fate?

There's definitely a lot of potential here.  You could focus a lot more on the detective aspect, discovering how each person met their fate and how they should be properly judged.  But I personally found the edginess of the initial soul's story a bit uncomfortable.

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Thanks a lot for trying it!!! I really think the concept's got a lot of potential if you make the end option a bit more objective and bring in more people to judge, and i'll probably end up doing it one day. For now it's just this experiment!

Had to cut back to just one story for the jam, and the idea of a case where if you feel good or not of your final choice entirely depends on your morals was interesting to me: some people wouldn't be okay with sending her to purgatory, for example, as they play by the rules! Others sent her to the lower circles, and yet the true circle for people who commit suicide is the 7th, which has quite a bad eternal punishment, so some people would feel bad about doing that. I find that fascinating, hahahah

To make that idea happen i had to write quite an edgy story indeed: i'm not a good writer and usually am really self concious about when something's being dark just to be dark, however i had no choice if i wanted to make it seem tragic to make the multiple options appealing. A better writer would surely knock it out the park, i just had to rely on tropes, hahahah, but well, that's me putting excuses here.

Thanks a lot!!! I think if i were to expand i'd need to give way more information on each question and maybe avoid making people have to ask something twice, which is quite frustrating. This kind of writeups help me a lot to make a better idea of the design!

Gonna try your game too when i come back from class today!

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I think you're right, more information from each answer would be great.  On my second play through I got barely any information because asking if "she believed" ended up having to have a follow up question to clarify.  Felt like I got punished for choosing the outlier question, and lost two overall for no info gain. Then again... I probably should've seen it coming from such a vague question.

Personal preference for story aside, I think your writing was fine overall, just this particular scene didn't end up communicating much.

Thanks so much! Hope you enjoy it :)