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(+1)

It's not hard to find the main file, since it has to be named index.html and nothing else. The issue is twofold: one, a safety limit that prevents someone from e.g. uploading a zip bomb and causing a DoS on the server side, and two, a common sense limit so players don't find their own browser and OS taken out by a game too big to load and play. It happens often enough to me as it is, with games way under the limit.

I did test my game, and it loaded and played fine despite the file count. 

(+1)

Do you have a high-end computer, by any chance? Because a lot of people are stuck with business machines made ten years ago, or almost.

Not at all- I have the cheapest model I could find. I don't really need a high-end one.

Thanks for the explanation, and now that I get an answer I didn't expect to get, I'm glad I asked.
Does this only affect web games? Or downloadable games as well?

Far as I know, downloadable games only have a size limit imposed on them, since the server doesn't need to unpack the archive or look inside it, and it's assumed players can more easily handle large native games (for one thing, they can read the system requirements first).

Thank you 😊