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(+2)

Saw this on AlphaBetaGamer and loved it.

Linux version works well, using Ubu 18.04 with AMD HD6870. The Yoyo Games Runner also requires libssl1.0.0:i386. You can see all the library files required by running ldd ./Zordak though it's not always clear which files are in which library package (eg: file libcrypto is in the above libssl package).

The art, sound, and level design are all wonderful so far. The pose of her jump while initally unsuited seems a bit odd, like she's leaning back too far, but not really a big deal.

I thought more indication when oxygen was depleting would be handy, perhaps a box blinking red around the oxygen indicator? I didn't even realise the gas section was using oxygen until I was in the last room.

There's one point where you shoot upwards to a tentacle above but the edge blocks you, you have to step out a bit to shoot the tentacle, the edge probably shouldn't block like that. ABG does the same thing.

A lot of people are complaining that this is apparently a Super Metroid clone, as if that's a bad thing? Also I think you've extended beyond that game with things like kick/punch, ledge hang, crumbling blocks, so it feels like it has a bit more variety which is great. I look forward to seeing your future ideas to differ from the exact SNES/GBA gameplay as well.

Will definitely buy the full version.

(+1)

Thanks for that dependency check tip, had no idea you could do something like that.

I'll be updating the dependency script at some point with libssl added.

I don't know much about linux as mentioned in the readme file. ;)

I'll add the sprite suggestion to the list for whenever I decide to update the non suit sprites again.

Yeah, I think I'll probably add something like that for the oxygen actually, so thanks for the suggestion.

And yes, aiming straight up and shooting will sometimes hit the wall if standing too close, this will be fixed at some point when I decide to update the suit sprites.

I'm not really hiding the fact that I'm taking a lot from super metroid, I'm also not just trying to copy it which the people who actually play it will see.

The demo is also intentionally restricted with a bunch of closed off areas and only certain items available, which happens to be items pretty identical to super metroid, this may be a mistake on my part but it is what it is.

I'm just trying to make a game that is super metroid and not super metroid at the same time.

But yeah... I mean, it doesn't matter what I do.. some people will always call it a clone or simply complain about pointless things.

Anyway, thanks for the feedback and linux help. :)