Thanks for that dependency check tip, had no idea you could do something like that.
I'll be updating the dependency script at some point with libssl added.
I don't know much about linux as mentioned in the readme file. ;)
I'll add the sprite suggestion to the list for whenever I decide to update the non suit sprites again.
Yeah, I think I'll probably add something like that for the oxygen actually, so thanks for the suggestion.
And yes, aiming straight up and shooting will sometimes hit the wall if standing too close, this will be fixed at some point when I decide to update the suit sprites.
I'm not really hiding the fact that I'm taking a lot from super metroid, I'm also not just trying to copy it which the people who actually play it will see.
The demo is also intentionally restricted with a bunch of closed off areas and only certain items available, which happens to be items pretty identical to super metroid, this may be a mistake on my part but it is what it is.
I'm just trying to make a game that is super metroid and not super metroid at the same time.
But yeah... I mean, it doesn't matter what I do.. some people will always call it a clone or simply complain about pointless things.
Anyway, thanks for the feedback and linux help. :)