Hi,
In our game Shepherds Distress we have implemented Aaronson oracle - algorithm that predicts players next input based on previous inputs. We used it in the fighting system that requires you to avoid patterns when pressing Z and X randomly. It is based on the fact that people are unaware how quickly people go from random to patterns in such tasks.
I thought it could be beneficial to make a tutorial on how to implement it into unity. It can give you up to 70% accuracy and its pretty easy to implement so might be useful for someone!
Cheers!SunnyValleyStudio