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thank you for the feedback! 

in terms of level design, i actually chose a very improvisational style for this demo. i started with a large empty factory, and began filling it up starting from the first room and trying to flow the level around like a maze. i drew all the rooms and layout on paper before i did anything in engine. 

essentially, the rooms are all just big cubes. nothing complex. i wanted to have verticality because of the tight space, and i always kept in mind the 2 endings for the game and planned to have space for that. 

i use Umodeler in Unity and the models you see are made in that as well as Blender . I use a photo-source workflow you can see on my YouTube. 

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Sweet, thank you for answering