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fphund

119
Posts
1
Topics
147
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40
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A member registered Jan 09, 2019 · View creator page →

Creator of

Recent community posts

thank you for the feedback and rating the game!

Thank you dwhahaha

Thank you. Be sure to check edgy 2 as well

Thank you for the feedback tux!

thank you for the feedback and ideas !

Honestly I found it funny when the little stun animation appears on cleary dead dudes so I left it ehehehe

i am sorry, unity does not support 32 bits

Hello , thanks for the interest.  Try to download on the website instead of the app(if thats the case). Once downloaded, you need to extract the 7zip file, by using winrar, 7zip or another data compression program (If you have one of these programs just right click on the rar and find the extraction option)

thank you for the feedback!

thank you for playing!

hello, currently not planned

thank you so much for playing!


nope, the teleporting levels where not intended lol, thanks for reporting

thank you for playing!

thank you!

Hello, currently not planned

Play edgy 2 here! https://fphund.itch.io/edgy2

Thanks!

Btw Ill check your content as well :)

hey there, eventually i plan to add more content, just taking a little break, thanks! :P

:P

Thank you for playing and for the feedback!

Thank you!

Nice, thanks man!

Thank you peanut!

thanks for the interest!

┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

so, edgy 2 is coming out after all, lmao

Edgy 2, early alpha version, will be coming soon

Thank you

( ▀ ͜͞ʖ▀)

You rock too GreenX :P

sweet

Hello, people have reported success when trying a different data extraction tool. So if you are using winrar try using 7zip, or vice versa.


Thanks for the interest, let me know if it still goes wrong.

neato

Sweet

neato

hey, long time no see, how is it goin?

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(1 edit)

I'm cooking a new project, aint edgy 2 but it is also a shooty shoot fps

Sweet, thank you for answering

(1 edit)

Very nice, i've found your game on twitter. The art direction is great, and i appreciate the ragdolls. I filled the feedback form.

If you could please answer, how is your level design/set dressing workflow? As a solo dev i've found this to be the most time consuming and frustrating part to me when making 3d textured levels, at least using probuilder and blender. 

I ask that for i really dig the scenarios textures and structures, reminds me of condemned and manhunt.

Regardless if you have the time to answer, best of luck