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Very nice, i've found your game on twitter. The art direction is great, and i appreciate the ragdolls. I filled the feedback form.

If you could please answer, how is your level design/set dressing workflow? As a solo dev i've found this to be the most time consuming and frustrating part to me when making 3d textured levels, at least using probuilder and blender. 

I ask that for i really dig the scenarios textures and structures, reminds me of condemned and manhunt.

Regardless if you have the time to answer, best of luck

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thank you for the feedback! 

in terms of level design, i actually chose a very improvisational style for this demo. i started with a large empty factory, and began filling it up starting from the first room and trying to flow the level around like a maze. i drew all the rooms and layout on paper before i did anything in engine. 

essentially, the rooms are all just big cubes. nothing complex. i wanted to have verticality because of the tight space, and i always kept in mind the 2 endings for the game and planned to have space for that. 

i use Umodeler in Unity and the models you see are made in that as well as Blender . I use a photo-source workflow you can see on my YouTube. 

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Sweet, thank you for answering