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Thanks for playing!  Yeah, I had a _lot_ more planned to do with the sanity, that didn't make the cut.  A couple people's runs did get ended by it (though, mostly due to not paying attention, not due to anything else -_-).  I'd also originally planned on all of the monsters coming back when you went back to Solitude, so that you'd have to manage sanity on a run between each rest point, but then it became clear that the balancing had to be really tight to work at all, and that'd be nearly impossible if I couldn't control how much XP people got, so that feature got cut too (luckily, before spending any time coding it ^_^).

Out of curiosity, when you leveled up your characters and then lost them, did you notice that the replacements had their tier increased (had more HP / shield), or did you think they were just getting replaced randomly?

Yeah I noticed that their tier increased, but their abilities deleveled (or at least were weaker than before upgrading) after I spent all my hard earned xp on them. It just felt bad, even though it was objectively better for the long run.