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Excellent game! Loved the aggro mechanics, the autopathing, and lots of other things. Dice could sometimes screw you over, but the bamf mechanic was a great solution to that :D

Shields + poison seems to be the way to go, especially in the lategame. Some minor things I disliked were your crewmembers randomly leaving once they reach a certain skill level, as there's a chance you don't get nice skills back, and near the end it happened to three of my crewmates at the same time just after I leveled up everything, so that felt a bit "meh" :D, and I think the sanity restoration mechanic feels unnecessary. I understand the hardcap, but the drain/restore system feels a bit pointless to me as it's just a matter of a sanctuary pitstop.

Game looks great, audio is nice, gameplay is smooth, the random flavor and banter was neat, and there's not much else to comment on really. Awesome entry, good job :D

(+1)

Thanks for playing!  Yeah, I had a _lot_ more planned to do with the sanity, that didn't make the cut.  A couple people's runs did get ended by it (though, mostly due to not paying attention, not due to anything else -_-).  I'd also originally planned on all of the monsters coming back when you went back to Solitude, so that you'd have to manage sanity on a run between each rest point, but then it became clear that the balancing had to be really tight to work at all, and that'd be nearly impossible if I couldn't control how much XP people got, so that feature got cut too (luckily, before spending any time coding it ^_^).

Out of curiosity, when you leveled up your characters and then lost them, did you notice that the replacements had their tier increased (had more HP / shield), or did you think they were just getting replaced randomly?

Yeah I noticed that their tier increased, but their abilities deleveled (or at least were weaker than before upgrading) after I spent all my hard earned xp on them. It just felt bad, even though it was objectively better for the long run.