Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Greetings. First, I want to express my gratitude for your program, which has been of great help to me over the years.

However, due to my color blindness, it is difficult for me to recognize the colors of the palettes I import. Would it be possible to add a feature that allows images to be loaded directly as a color source? This would allow me to capture palettes from programs like YY-CHR or Photoshop for more familiar use.

In addition, it would be very useful to be able to create subpalettes mixing the real colors that I have selected, to generate fictitious colors based on “Dithering Bayer” type patterns. This would simplify the process when adapting artwork from one system to another and would avoid having to later recover details that are lost after color reduction.

Thank you for your time, and sorry to borrow this thread, I didn't want to bother creating another one, practically for the same purpose.

Hi!   Thanks for the kind words.  Great to hear the program has proved useful for you.  :)

> Would it be possible to add a feature that allows images to be loaded directly as a color source?

The 'Load Palette' feature should already allow you to load any PNG image as palette source.   The tool will just extract all the different colors from the image and use that as the palette.  Is that what you are asking for?  Or are you thinking something different?   Like instead of showing the actual colors for a palette, the tool would show icons or images of some sort?


> it would be very useful to be able to create subpalettes mixing the real colors that I have selected, to generate fictitious colors based on “Dithering Bayer” type patterns.


This is a very interesting idea.  It might be out of scope for this tool since dithering and color reduction are huge and complex tasks in their own right.    Still, I will give it some thought.  I could see this being a useful feature if I can puzzle out a way to add support for it without overly complicating the tool's UI.


First, thank you for considering my ideas, about your question, exactly, I was referring to loading a static image as the main color source, since when working with a considerable volume of colors, it can become confusing to manage.

For example, here you can see a comparison of how YY-CHR presents the colors, following a logical order, compared to the imported version, by its application, which although functional, is not as intuitive as the original.


Something that becomes more evident, when you need to change the color source constantly.

I see what you mean.   Perhaps simply being able to adjust the number of display rows for the palette would be enough.   If there was some kind of interface to set the number of rows and columns in the palette display.  In the case of your example, the palette is displayed on a 14x4 grid.    I could see this actually be a very useful feature when working with larger palettes.    I'll need to think about how to present it in the UI, but I think this can be done.    Thanks very much for the suggestion and I'll keep you posted on my progress with it!

I think it's a pretty elegant solution, although I would suggest complementing it with a button to increase or decrease the size of the color swatches; I mean, if I had to manage a palette of 216 colors, for example in 18 columns, that would give me 12 rows of colors, and with the current resolution, I would only be able to display approximately 4 rows.


By the way, I just realized that if you resize the screen with the cursor and then use the maximize screen button (the button in the upper right corner), the work area is bounded to the window without maximizing, greetings, and thanks for your dedication!😉


Just wanted to let you know that I put a little time into this today and it looks like this should be fairly easy to implement.   I already have it working in basic form, just need a little time to put a proper UI on it.   Will keep you posted on how it goes.   Thanks again for taking the time to write me with your feedback.  To be honest, I can tell already that this is a feature I am personally going to like and use a lot!    I'm already kicking myself for not thinking of it sooner.   It really does help make the palettes easier to view and work with.   :)


> if you resize the screen with the cursor and then use the maximize screen button (the button in the upper right corner), the work area is bounded to the window without maximizing


Are you able to re-produce this problem?   I tried a few times and couldn't get anything to trigger, but I do know the interaction between the app and Windows sometimes goes a bit wonky.