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Allowing players to set their own difficulty level by selecting the party size was great. The VO in the cutscenes were good, and I really enjoyed the Crit-Tick and Slugs :D

Movement felt a little sluggish (pun intended), and I wish the auto combat was a little faster, but overall I had a great time with it.

Josefa kicked some ass :)

Thanks for the feedback!

My initial thought for the combat was that the tick would allow to pause time and redo an action, but since I ran out of time I opted for clicking the swollen tick resulting in next attack being a critical. Still with that interaction mattering less to the player except to evaluate the sanity cost of activating it, it felt problematic to speed up the fight too much…

… but I also don’t feel like I nailed it and got it working that great with the limited player interaction… so I’m a bit at a loss how to combine the two perfectly. Perhaps fights shouldn’t be faster (more actions per second), but shorter?