Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the feedback!

My initial thought for the combat was that the tick would allow to pause time and redo an action, but since I ran out of time I opted for clicking the swollen tick resulting in next attack being a critical. Still with that interaction mattering less to the player except to evaluate the sanity cost of activating it, it felt problematic to speed up the fight too much…

… but I also don’t feel like I nailed it and got it working that great with the limited player interaction… so I’m a bit at a loss how to combine the two perfectly. Perhaps fights shouldn’t be faster (more actions per second), but shorter?