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The sample project is now updated :) https://archeia.itch.io/luna-engine-mv/devlog/99255/luna-engine-version-110-is-u...

(1 edit)

From the looks of it, this only displays the turn counter.  

What I was originally asking about was, the counters used as like variables that comes  from http://www.yanfly.moe/wiki/Buffs_%26_States_Core_(YEP).

Using codes like: 

"// Defaults user's combo stacks to 0.

user._comboStacks = user._comboStacks || 0;

// Get the current number of stacks. Min 0, Max 10.

var stacks = user._comboStacks.clamp(0, 10);

// Set the combo counter for the state.

user.setStateCounter(stateId, 'x' + stacks);"

It would create like a custom variable, in a state which is very useful and would display the number on the state like in my original images, I'm not sure how hard, or if it is possible, to make compatible with Luna, but if you were able to or show how, it would be very appreciated, I've spent hours trying, but don't really know how. 

Also seems to not like http://www.yanfly.moe/wiki/Auto_Passive_States_(YEP).

There is nothing with Passive Auto States and it's something we used for the Queens Demo, Dragon Hunting. However, we provide a generalized function, not something niche like state stacking. 

Have you tried this in the vanilla sideview project and see if it displays on the original state display? Because if it's showing up during targeting, you could reuse that code instead on normal state display?