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The initial hack on core resolution to use dice pools + always lose power if you fail is so good and thematic.  You managed to add item durability without it being messy, pushing without it being complicated, and death/dying rules that ratchet tension and encourage cleverness without being punishing.

So many of these rules reinforce the themes and setting and just tighten up the feedback and immersion loops, it's phenomenal.

The collaborative character building is a good touch, one that can really help set the tone for a game, I think.

This has probably my favorite and most extensive section for the referee and it does a good job of describing procedure of play and provides a ton of procgen/gameable lore tools for them to deploy.

The layout is superb, readable and thematic, and uses color and general information presentation to effectively evoke an old terminal. I dig it, deeply.