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(1 edit) (+1)

As it is now try to have the enemies put a bit more of a fight, the melee one seems fine, but the robot that shoots back is so slow moving that still doesnt put much of a fight (plus the fact that the player is so fast really makes him  very useless as an enemy). I know this is entry level enemies, but with a demo level it would be nice to have at least one of them be a a bit more of a threat.

The player character feels a bit sticky when in contact with a wall, in fact if you move diagonally against one you go slow (as its expected) but for some reason if you stop the character gets a sudden push in that direction, its a bit weird but try it out.

The weapons all seem fine, punchy and stuff.

It seems that you are more focused on the tools and engine side of stuff, I dont understand much about that but I didnt get any bug, ran well and felt stable. Good options menu too.

Yeah the TV-Bots didn't actually have proper tracking, in the current demo they barely account for the player's velocity and so can't hit you even at a brisk walk. I've now gone back and redone the calculation to take bullet travel time into account for prediction and in the next demo they'll be much better shots.

I tried out this stickiness thing and I think I know what you're talking about. While it is noticeable once you're paying attention I'm not overly concerned about fixing it unless it negatively impacts the game, so far it doesn't seem extreme enough to be exploited so I'll leave it as a low priority.

I'm very happy to hear that you are getting a stable experience, I've put some amount of effort into making the game run smooth and solid and it appears to be paying off for now.

Thanks for your feedback and for trying out the game!