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Yeah the TV-Bots didn't actually have proper tracking, in the current demo they barely account for the player's velocity and so can't hit you even at a brisk walk. I've now gone back and redone the calculation to take bullet travel time into account for prediction and in the next demo they'll be much better shots.

I tried out this stickiness thing and I think I know what you're talking about. While it is noticeable once you're paying attention I'm not overly concerned about fixing it unless it negatively impacts the game, so far it doesn't seem extreme enough to be exploited so I'll leave it as a low priority.

I'm very happy to hear that you are getting a stable experience, I've put some amount of effort into making the game run smooth and solid and it appears to be paying off for now.

Thanks for your feedback and for trying out the game!