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(+1)

I'm not sure i understood the treasure room riddle, i think i kinda did, though i found how to reach the end of the level, but for the next step i had to try like 4 times before the first door would actually let me through.

Anyway i reached the end of the story, which was cool ;)

The music loop is a bit short like some people said but it is sufficient i believe, it gives a good atmosphere to the game. The SFX could use some more work but they sure are of decent quality.

The graphics are really polished, good job !

If I were to give some advice i would say to work on the level design primarly, especially since the playable area is not what you see, i kinda played all the levels walking against everything i could.

Also the hitbox of the player against spikes is kinda huge, maybe consider reducing its size.

Overall you did a great job, congrats !

(+1)

Wow, you really played the hole game till the end. I appreciate it a lot because I noticed that the treasor room might be too hard. But now I know thats possible ! thanks man.

thanks for your constructive feedback about the game design. I am currently updating the game so you need to interact with the mouse to get further in the story.

I dont really know the problem with that last (first)door. maiby I set the hitbox a little bit too high.

I will improve my music and sfx for sure!

Overall I startet the hitboxes wrong, normaly in a topdown game the player has just feedcollider and the rest of the map have normal collider, but in this game its reversed: the player has a fully body collider and all the objects have headcollider . example the spikes.

thanks about the graphics! 

really appreciate it your feedback, thanks a lot!