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What you can do is clear the override and use base actor graphics but the battler themselves is not the player. It is an inherited game character class modified specifically for use with this system.


You can try using map motions if you wanted custom battler motions on the map

Ok how can i do what you advice, pls provide steps

in the Synrec plugin code where can i change it so that it will display the custom faces, battler sprite instead of the default sprites?

You can change actor face, character and sv battler from an event, otherwise, you can try map motions extension

dont think can change the faces via events, cause i dont think the SRD Character Creator EX plugin store its custom faces, battlers sprites in the actor images files, so i was thinking changing the code eg from standard this.drawActorCharacter to --> this.drawCustomCharacter

Event system settings