First of all, thanks a lot for this extensive comment!
Let's see here, this will probably be a giant reply as well and I'll try to comment on most of what you said.
Let's just start with addressing all the "player is naked, physics, etc" comments as I've read plenty of them.
The reasoning for the player being in her underwear is that I've always seen it like you have to be basically naked in a cryotank and I obviously couldn't make her completely naked so I had to go with some middle ground.
Being basically naked also makes you feel more helpless which is exactly what I was going for.
I could of course have made it into something like a swimming suit or whatever but I did not think of that until people started commenting about it so it is what it is.
As for the "jiggle physics" as people usually comment, I don't know what people expect there, it's literally like 4 pixels moving 1 pixel up and down just to add more dynamic to the animation. It only makes sense for things to move there, otherwise it would just be completely static around the chest and that would probably look worse.
So this is not really going to change.. at most I might redo the sprites for the 500th time and make it a sort of swimming suit but that will probably not happen any time soon.
I'm not taking a stab at you here or anything, just trying to explain why it is how it is.
You just can't really win when it comes to things like this, if you fix that thing then something else is wrong and it goes on forever.
As for the "clone" comments and such, Super Metroid is one of my most favorite games ever so of course I'm going to make it as close as possible to that game, so people calling it a clone or whatever is not really surprising to me. Yes, I may have gone a bit too far in a lot of cases but I've been trying to add some more "me" or however you should call it, into those things. I'm still trying to move more towards "me" and will continue to do so until the game is done. One comment in particular was a bit annoying since it is flat out wrong, the one about me tracing SM graphics, all of the graphics have been made from scratch, they are not even the same size as in SM, pretty much half the size actually. Of course I've looked at SM sprites and used them as references though, that only makes sense when you want to make a very similar game. I also have plans to rework the suit at some point to make it look less like the SM one as well. I don't know what else to say about this.
Oh, one thing though, when people compare it to metroid fusion, funny thing is... I've never *really* played that game, maybe a tiny bit many years ago. I have *seen* most of it though from streams and such but never really played it.
About the gore and such, I won't say much, but unless something changes along the way, then there is a reason the dead bodies and such exist.
Ok, now that that is out of the way let's get to the gameplay comments:
Item Pickups: I have gotten this comment before about the boss enemies, seems like there is still some tweaking to do there.
Crouching: I get what people are saying, I know it's not the usual type of crouch, it should probably be a crawl, the problem I have here is that if it was a crawl it would look like you could go through 1 tile gaps which should not be possible. But it is still on the long term list to possibly convert it into some kind of crawl, I'm just not sure yet how to solve this.
Jumping: Not sure how to solve the "up" room transition any other way than it is right now, this is probably something everyone has to get used to.
The left/right wall jump actually has a setting in the gameplay options right now which removes this behaviour, left/right no longer let's go off ledge grab with this enabled, this setting might be turned on by default later at some point.
And yes, you are pretty much correct about the missing animation, technically there's no missing animation but I have plans to possibly add a wall kick like animation for ledge grab jumps, with possibly some more horizontal speed added to make it feel like a stronger/longer jump.
Control Fluidity: I'm not sure what people mean here as I've gotten some similar comments before, some player states like turning/transitions lock player input for a tiny moment, I suppose this is what people may be referring to. It could also be controller stick sensitivity and deadzone setting issues if one were to use the stick for movement, otherwise those should have no effect. Other than these things, I don't really know what to do here. I play 95% of the time on keyboard so controllers have not been as thoroughly tested.
Collision Detection When Shooting: This is known and will be fixed at some point, probably after I rework the suit a bit.
Sounds In General: Most of the current sounds will be reworked later at some point, same with the music so expect this to change.
Okay so let me just straight up say this right away:
There will be no morph ball in this game.
There is already an upgrade in the game intended to replace this.
Your idea is not bad however, probably more interesting that what is actually in the game right now and it definitely sounds like something that could be in a game like this. But now that you've already told me this, it unfortunately makes this less interesting for me to add, mostly because you or anyone else reading this will know about it. Sure, it would get spoiled on day one anyway but you probably know what I mean. I do have some other things planned though and unless things change in the future then there will hopefully be some more interesting stuff happening later. If I find any use of your idea for other things though then I may choose to add something similar/related to that. ;)
As for the choice of male or female character, this is probably not going to happen, mostly because it would involve even more work and as you said, it really shouldn't matter.
This is one of the best types of feedback so it's no problem that it is a lot as it helps me improve the game in multiple aspects.
And yes, the game has a lot of "inspiration" from super metroid, some almost straight up copying, I'm not hiding these facts. Bottom line is: I'm just trying to make super metroid but not super metroid at the same time.
Sorry it took a couple of days to respond to this, I pretty much took a break from working on this last week so I chose to not respond to most comments during this time as well.
Anyway, hope you like the final product when it is done and thanks a lot for the feedback. :)
If I missed anything you said in this post then just tell me again in a reply or something, since the post was quite big.
And also, now I will just feel bad if I get this wrong, you're referring to Mega Man and Quake with the blaster and quad comment right? ;) I didn't even think of this until you said it.