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(+1)

This is great, I only have the minor complaint that the close up art is much better than the art used to represent the characters in text boxes and both are in slightly different styles, is this a limitation or a preference?

(+1)

The reason the text box characters is different from the art one is because RPG maker planform already have their own character customization for the creator to choose how they wants their character to look like, and it's more convenient to use those already built in character customization for showing their character expressions rather than draw it.

(+1)

The game was originally designed to not use any commissioned art at all, so the text box art uses the mentioned character generation that comes with the engine (plus sourced parts to be usable in it). When it got bigger and more popular and I started commissioning art, I focused on things that’d be ‘nice to have’s for the art and weren’t in the game before, rather than trying to replace what I already had in another form. TBD on if the text box portrait art ever changes, but it’d be a massive undertaking to replace.