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woah this was absolutely incredible! im a big fan of platformers and this really nailed the style and design sensibilities of platformers from the snes era really well! i really love the core mechanic of the game, nothing too complicated and its easy to understand! the game revolves around this one-button press design but the variety of actions allowed you to make so much out of it! the level design makes really good use of each of the abilities and the levels have a really good difficulty curve to it in my opinion. one nitpick, it felt pretty weird to be able to move away from the spring before it launches. caused me to die a handful of times because of it, but im not too sure if its because im so used to Super Mario World and the other 2D Mario games where when the player lands on a spring it locks the their x position to where they landed on the spring until they get launched. also as somebody who enjoys speedruns, a level timer would have been so good here, the character controls and physics feel so good making it for a good speedrun game!

the presentation is also incredible, again reminding me of some snes platformer gamers (has some playful vibes like Yoshi's Island)! the pixel art is just so pleasant to look at, with each entity and tile being both clean in its visuals and clear towards what their is function within the context of the game (im a big duckbert fan)! also love the visual flavor with the dithering in the backgrounds and the UI, it looks really nice! the audio is also extremely fun to listen to and has great communicative feedback! the three songs in the game are also unbelievable bangers, they go hard!

this game feels like the perfect small package, was so sad to reach the end and wish there was more! wonderful entry, definitely up there for me as one of my favorites from the jam so far! great work!

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Yooo I never noticed that with mario world the spring locks the player in place, imma have to look into that. I did feel it weird being able to walk off the spring but just didnt pay much attention to it. Thanks for that!

I’m glad you enjoyed the game!