yeah what up
Recent community posts
Yo this is niiiceee. Feels polished and it's pretty fun. I only have 2 complaints though, the minor one being that I wish you could just press [R] instead of having to hold it down. My second complaint is that the levels feel the same. Like there's nothing really to mix up the gameplay or anything. I DO understand this was for a game jam though so obviously you couldn't spend days designing intricate levels that all feel different from eachother.
Overall, pretty fun.
Riiiight I forgot about that. At the very least you got something made though. But what does it mean the swords depend on the player's velocity? I just touch spike and get sword. I just move and kill the enemies.
I don't understand this. First of all, you gotta fix jumping. Sometimes it's a small jump, other times it's normal. Also you fall slowly how do you mess up gravity that is LITERALLY built into Unity. Second of all, why? All I'm doing is just holding right. The different swords don't seem to do anything different. Hope you can improve though.
Yo this game is buggy as frik. Just kidding, but did you even play your game? I don't know what happened, but the game just restarts after a bit of playing (a bit past the guy that says hello in the forest), and then proceeds to restart anytime I leave town.
Another thing I don't like is how the camera follows the mouse. Really gives one motion sickness or something. There is no instruction so I really don't know what to do, and You can't differentiate what you can shoot from what you can't.
Shooting arrows is pretty cool, but gets boring real quickly as, again, I don't know what to do.
Overall, what is this?
Also the game froze once I entered level 2? There was a huge dinosaur almost completely offscreen but I couldn't move or shoot. And I know that the game was still receiving inputs since if I clicked the mobile buttons show up, and if I used the keyboard the buttons disappeared.
Sorry I got back to you so late, I was definitely overexaggerating when I said "bugs." What I meant was that Lava world is not fun to play is what I meant to say. Combine the fact that you can't see where you're falling as well as the super fast character speed, and you have a level that is just NOT FUN TO PLAY.
No variable jump height, super fast movement speed, and immediate reversal of velocity in the air when trying to move in the opposite direction all combine to make for an awful controlling game.
Despite that, I really love the amount of work put into the game. And some exploits allow for sick vertical movement. Tree world and water world are both really good, however moving down does not work with the way the game plays. Lava world is a total mess (not that the others don't have their issues but lava world is definitely the buggiest).
Overall, it's fun (except for lava world) and It would be cool if the game were expanded upon.
Now I realize why people use the mouse to pick the direction where you shoot. WOW is this not fun to control. If you're being chased by enemies, you have to literally move toward them to attack. Also interacting with stuff can freeze you. I guess you forgot to unfreeze the game somewhere.
I wish I could right click to shoot fireballs. I like the idea of having to protect your "lives." Really interesting. The real issue I have is that the game gets boring, FAST.
There's nothing I'm playing for other than to waste time, really. Of course, I get that this was for a jam, so you didn't have enough time, but I'd like to see where this goes, if it goes anywhere at all.
Jesus this is so bad its good.
The controls are awful, you don't know when or where an enemy will spawn, hitboxes are so broken I get hit while im a mile away from an enemy, the white enemies fall through blocks, and enemies still move even when they're dead making it unclear if I hit them or not.
It's really bad, but fun? If these things were addressed, I'm sure a great game would come out of this.