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download the script file, the develop also should let you know the correct version is v1.5.7

Coolest Synrec you rock ,it works now :D cheers , but just to report that if i transfer player to another different map i can see player sprite but if transfer to same map seems player become invisible (i tested this once only). thks again for the fast support

Yeah, player when transfered to TBS map is made through and transparent via rpg maker function.

thanks again Synrec, and keep up your fantastic plugin works :D

later testing out adding more enemies and more actors into the TBS battle, previously test 1 Vs 1 ok, now test M Vs M, will keep you updated

(1 edit)

ok seems if actor there are more eg 5 actors and 4x enemies in TBS map battle then  after victory will exit out of the game as well :( and wont transfer actors/players to the map id setup

Do you have an event running on battle end?

no event, just set to transfer all 4x actors to another map set

"just set to transfer all 4x actors to another map set"

What do you mean by this?

(1 edit)

meaning i setup 4x actors to fight the TBS map in your plugin in the map configuration file. so once in the tbs map killed all enemies then should transfer these 4x actors to the map ID setup, but after that it just exit the game 

Ok, please screenshot the map configuration setup.

for 1 actor going into tbs map battle after victory can transfer 1x player to other map id

but if 4 actors going into tbs map battle after victory cannot transfer 4x players out to other map and game auto exit