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how to quickly setup the turnbase tactical battle system?

A topic by CHIA8080 created 43 days ago Views: 1,891 Replies: 68
Viewing posts 1 to 11
(1 edit)

hi i just bought your turnbase tactical battle system plugin, how to quickly setup your plugin and how to use it??

and also when i tried to run the sample game/project downloaded i encounter the below error? please help how to setup?

Developer

Here is a playlist of videos for the plugin


Also, disable the scene motions extension in the project demo

thks for the fast response, any issues in setting up i will ping you again cheers

(1 edit)

pls share the tbs UI configuration for my screen of 1920 1080 screen resolution? how to configure based on this? as default tbs UI config seems all 0,0, etc ? and i added some coordinates but seems there are boxes shown but i cannot see any data? do you have any guide on setting up these UI coordinates as seems i cant find any?

Developer

It would be best if you follow this guide for UI setup.

For window size and position, you want to look at the dimension configuration parameter for such.

Ok thanks

(5 edits)

pls share some default settings for 1080p screen settings as in the video u share above i dont think it shows all the dimensions settings and some like data windows are skipped? pls give me the default screen sizes and locations so make it easier to setup? and there are no start cmd, preset, turn order, many other settings etc windows settings as well and what are all these windows used for? any proper guide to explain all these will be good and if the plugin have some default usable dimension settings in them then it will be easier to change from there? pls share w me some of your existing config file so that i can copy paste over to my project?

and also even i enabled the draw data there are nothing shown on screen

Please help! thanks!

nvm i set them up already

(1 edit)

i am testing the setup and after i selected a player , it shows error "game has encounter a bug - actor0 is not configure for TBS battle" error message, please advice where did i setup wrongly?

if i place only one region tile eg region8 x 1 tile in map, this can be played

but if i put more than 1 region tiles eg 6 region8 tiles (for actor placement) then this error appears

i use region8 as my actor place ment

region9 for enemy

region10 for non movement

Developer

What are you map configuration? Actor 0 will show as an error if you have actor 0 as a spawn. There is no actor with an ID of 0 in the RPG Maker database.

this i  had resolved

after a victory battle, the system just exit the whole game? how to resolve to exit to another map and continue game from there? 

I had setup the "exit map id , and also the x and y coordinates, but seems it will exit whole game, please advice

Developer

That tells me SceneManager.pop (or exit) is happening somewhere. Does this occur in the demo?

in demo seems it will jump back to previous map after victory, i tried many combinations seems not working it just break and jumps off the game for production plugin

Developer

Do you have an event called on victory?

no event call, just the standard synrec plugin victory transfer to map and victory loot screens

(1 edit)

cannot read property length of undefine" <=== error when i won a battle with monsters and after click victory , seems your plugin has many bugs, pls fix asap thks

Developer (1 edit)

Can you post the console report?


EDIT: In exactly what situation was this bug generated? During tactical battle?

Ok how do i get the console report

it happened right after i completed a battle and kill all enemy and it went to victory and get loot and after that it happens

Developer (1 edit)

The only way for that line of code to execute is during a TBS battle or do you mean after victory is confirmed it bugs out on the same map?

(+1)

Yes thats correct

Developer

You may try this update: v1.5.7 - Some adjustments - RPG Maker MV/MZ: Tactical Battle System by Synrec (itch.io)

js/plugins/Alpha_ABS_build.js:2728 XDev KDCore is loaded 2.6.1

(anonymous) @ js/plugins/Alpha_ABS_build.js:2728

js/plugins/PKD_SimpleQuestSystem.js:582 XDev KDCore 2.5.1 skipped by new version

js/plugins/PKD_SimpleCrafting.js:7187   KDCore is loaded 3.2.2

js/plugins/PKD_MapInventory.js:1054 XDev KDCore 2.6 skipped by new version

js/plugins/PKD_SimpleSkillsTree.js:7176   KDCore is loaded 3.2.7

js/plugins/Alpha_ABS_build.js:6424 Unable to parse region actor array. Error: SyntaxError: Unexpected end of JSON input

console.error @ js/plugins/Alpha_ABS_build.js:6424

js/plugins/Alpha_ABS_build.js:6430 Failed to register plugin command. Potentially using MV. MV Mode is set to: true

console.warn @ js/plugins/Alpha_ABS_build.js:6430

js/plugins/PKD_ExtendedLoot.js:1774 XDev KDCore 2.8.2 skipped by new or exists version

pixi.js:27682 

    PixiJS 4.5.4 - ✰ WebGL ✰      http://www.pixijs.com/    ♥♥♥ 

js/plugins/Alpha_ABS_build.js:25574 Load font Acme.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font KhmerUI.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font KhmerUIb.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font mplus-1m-regular.ttf

js/plugins/Alpha_ABS_build.js:3676 Alpha ABS : Build 1250 [PRO] on MV 1.6.1

js/plugins/PKD_SimpleSkillsTree.js:2419 Alpha ABS : YEP_BattleEngineCore finded - supported

rpg_core.js:6178 Deprecation warning. Please update YEP_CoreEngine. ScreenSprite is not a sprite, it has graphics inside.

js/plugins/Alpha_ABS_build.js:25574 Load font Acme.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font KhmerUI.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font KhmerUIb.ttf

js/plugins/Alpha_ABS_build.js:25574 Load font mplus-1m-regular.ttf

js/plugins/Alpha_ABS_build.js:3676 Alpha ABS : Warning! ABS Skill has no type! Triple Attack

js/plugins/Alpha_ABS_build.js:3676 Alpha ABS : Warning! ABS Skill has no type! Triple Attack

js/plugins/Alpha_ABS_build.js:3676 Alpha ABS : Warning! ABS Skill has no type! Triple Attack

js/plugins/Alpha_ABS_build.js:3676 Alpha ABS : Warning! ABS Skill has no type! Triple Attack

js/plugins/Alpha_ABS_build.js:6424 Using AlphaABS [Build: 1250 ; on MV  1.6.1]

console.error @ js/plugins/Alpha_ABS_build.js:6424

js/plugins/Alpha_ABS_build.js:6424 TypeError: Cannot read property 'length' of undefined

    at Spriteset_Map.createCharacters (js/plugins/Synrec_TBS.js:22388)

    at Spriteset_Map.createCharacters (js/plugins/GALV_BasicEventShadows.js:114)

    at Spriteset_Map.createLowerLayer (rpg_sprites.js:2268)

    at Spriteset_Map.createLowerLayer (js/plugins/Synrec_TBS.js:21741)

    at Spriteset_Map.createLowerLayer (js/plugins/GALV_LayerGraphics.js:466)

    at Spriteset_Map.Spriteset_Base.initialize (rpg_sprites.js:2128)

    at Spriteset_Map.initialize (rpg_sprites.js:2261)

    at Spriteset_Map.initialize (js/plugins/Alpha_ABS_build.js:46890)

    at Spriteset_Map.initialize (js/plugins/Synrec_TBS.js:21733)

    at new Spriteset_Map (rpg_sprites.js:2254)

console.error @ js/plugins/Alpha_ABS_build.js:6424

Ok above the console error log

Developer

Is there a way to disable Alpha ABS on the TBS map?

The check for if tactical battle is running is $gameMap.isTBS()

yes for TBS maps , i did not enable ABS, abs need to add a tag in the map note section for abs which i did not add, so its disabled for all TBS maps already

ok how do i use this ==> $gameMap.isTBS()  

Developer

Forget this for now. If it bugs out on the same map I'll do some checks on my end.

Any updates on this?

Developer

Please see latest update 

yes current the bug is still there on the same map

Developer

When the bug pops up, please run code in console:

$gameMap.isTBS()

yes as written below error happened when ===>  error when i won a battle with monsters and after click victory

step2 loot picture shows, and i click enter then error happens


step1 below won the battle , victory picture shows

(1 edit)

you can download the abs trial and test it actually? 

I just need to get the victory screen to appear and then transfer me to the map which i setup. current after i won the battle the game will just end and exit?