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(+1)

The +

- Having the choice to forgive or not and having that change the path we can take is a good idea!

- I like the original 'walljumpprojectiles'.

- Being able to play as an angel who might find us interesting could make for a cool story.

The -

- There's no title or image for the game 

- Very rigid character and control

- It does feel like a prototype

- I go to items with neutral/good/bad endings but you can't activate them 

- I was able to reach the good, the neutral but not the bad end, I didn't manage to reach it

Being able to play an angel who might find us interesting could make for a nice story. With a bit of writing it could be a question of Why we make the decision to forgive or not (a bit like paper please, why we let this person through and not another). 

Like, depending on our choices, the angel could become "fallen" if he condemns everyone, and so on. 

I'm waiting to see what happens next ;)

Thanks for checking it out, I appreciate the feedback. Communication with the team kind of fell apart halfway through, and I lost the motivation to put more polish on things once I realized I was working solo. Still, at least I submitted something. Next one will be better! Probably!

(+1)

I've been on a few teams that fell apart much earlier in my game design journeys. Never fun. Props to you for sticking it out, getting something built. and released.