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(+1)

Love this idea - having to type each line really makes me engage with the writing. I am definitely guilty of skimming and barely comprehending short pieces of fiction I stumble across, but this forced me to actually digest and appreciate each line. Is there a coded relationship between the shapes and stars that form the vertices? Or did you place the stars by hand?

(+1)

Ah thank you so much for playing and I’m glad the format helped you engage with the words!! The way I constructed each level was by tying a relationship between a fragment of text and a star (they have the same origin), and then pasted in an SVG of the shape I wanted for a level and arranged each fragment/star piece along the edges of the SVG. That same SVG icon is used to show the constellation at the end of the level.

If I were to make this a fully-developed game, I’d use Path2D nodes to draw shapes, then equally space nodes along that Path2D to programmatically place the fragment/star pieces. Since the game was short I didn’t go that direction.

Sounds like solid prototyping to me! It's so rare that I am using any art asset that is not a low-res pixelated sprite, it's always interesting to hear how other games handle vector art!