Merry Christmas!!
Fletch
Creator of
Recent community posts
Thanks Ceph! Planes are color coded, as you probably noticed, but also in the top-left corner of the UI there is a number of arrows that indicate how fast the plane goes :)
And for our differently-sighted friends, who might struggle to differentiate color, each random flight code starts with a prefix unique to its color - BL for blue, RD for red, and YW for yellow!
Thanks so much for playing my game! I should have had a more intuitive guide to the user interface, it’s tripped a few people up.
And lastly, no, there isn’t a way to edit the flight paths once set. That’s part of the puzzle :)
Thank you so much for the kind words!! 💜
Yep, OOPS Airlines is also on the BBS - unfortunately, due to a strange bug in the BBS web player’s code, the game isn’t playable on web there (but doing load #oopsairlines
from your PICO-8 terminal or downloading through Splore work fine!)
And yes! I’ve done some tinkering in Picotron and created some tools for folks to use, but haven’t yet created a game. I’m waiting for a little more maturity that we’ll get soon, like HTML exports and binary exports!
Really neat and tricky game! I enjoy games like this, maybe I’m a masochist, but it’s always very satisfying to complete a level! I’d recommend adding a pointer to the edge of the screen that points towards the goal of each level and maybe make the camera track a bit in front of the player so you can see where you’re going <3
More verbs would definitely give more playability, great thought! Other things I had on my wishlist were:
- optional route incentives, like point multipliers that spawn around the map occassionally
- different levels with different airport positions / multiple airports
- achievements for reaching certain thresholds
- differently sized aircraft in addition to different speeds
- limited node economy to restrict plane paths
- and more :D
Maybe I’ll revisit the game in the future and build it out a bit more! Thanks so much for playing!