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Thanks for your review!

You are right, this braking sequence is possible. Firstly door in room above center was oriented the other way, leaving possibilty to go around lasers. But testers did not like it, so i turned it around, creating deadlock situation. I will be more careful when adding more rooms now.

You know what else testers did not like in first versions? Speed of movement. I think, you won't believe it, but it was 4 times slower :) Even more, the first draft made you push button for each step (no holding allowed).

So, thanks again for your comment, it will make me update my roadmap and improve the game!

The movement I can understand it not being faster. As it is right now I still accidentally moved blocks when I did not mean to. If it was faster, I think that would happen more.

I think if the reset was adjusted to either reset the blocks to their original position if whatever puzzle was not solved, or reset to a "solved" state if the puzzle had been solved, it would prevent some locking scenarios.  That might entail multiple reset states, especially if there were multiple puzzles/blocks in a room.

I'll try playing again later :)

Ok... finished :)  That was fun. I did not encounter soft locks on this run, I am not sure if I was just being careful or if the added blocks and ability to shift prevented the softlocks. Good stuff :)

Thanks a lot for your comment! I am glad you like it:)

Thanks a lot for your comment! I am glad you like it:)