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(+1)

Ah, a game for synth nerds! Unfortunately I don't know much about audio but I'm a math nerd instead, so I could intuit visually what each setting did, I ended up playing the game just with my eyes instead of my ears. I managed to play up to the second level without help, but once we had 4 different wave shapes it got absurdly difficult for me.

Things I liked:

  • Completely new concept! So far I'm loving how experimental everyone is being on this game jam, and you did not disappoint on this front. I like that you committed to the concept, bold games like this are becoming rare.
  • Was that a full blown synth at the end? That must have taken tons of work and I can't help but admire that, good job!

Things I thought could be better:

  • It was too difficult for me. If it wasn't for the endless help button I wouldn't have finished it, and having that button is kinda like not committing in a sense, right? Maybe a nice tutorial that would ease these concepts in would turn players into synth nerds midway into the game?
  • I didn't find out if I could turn off the audio or know which one I was listening to, or how many at the same time I was listening to (if that was even possible). Giving more indication to what was being played and being able to more clearly turn it on/off would have been incredibly helpful. This was one of the reasons I gave up on playing with my ears to be honest.
(+1)

For me it was uncharted ground so it would be hard to know how to make a good tutorial, a skip and help buttons were concessions I had to make to finish the game in time, as I started halfway into the jam. The thing about it not being well telegraphed which waves youre listening too is the thing i'm kicking myself about the most, but alas, it was too late for that. But the main reason to make the game skippable was the song at the credits that I composed, and the full blown tracker I had to program to achieve it. That was the money shot for me and I wanted to make sure as many people would see it as possible.