Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

After playing the game for about 10h these are my improvement ideas:
1. Make a circle around the main playing field that "pushes away" the coins from the middle of the playing field as often the coins hinder you from laying down cards.
2. There is not enough abilities to lose cards, at the third chapter at latest the deck is just getting too big and there is no way of getting rid of those cards (apart from the shop, but selling 3 is not enough - maybe unlimited sell (or 5,6,7) but only get money for the first 3?) .
3. A map would be awesome where you could see when you get to the next shop, generally there are not enough shops imo (mostly for losing cards)
4. It would be awesome to be able to skip taking a card after battle
5. Enemy thorns are overused, minion/arrow builds are OP compared to the knife builds imo. 
6. Currently winning the game is too "easy"
7. It would be great to permanently increase hand size within a run
8. More special events would be nice (like a mystic trader that wants a specific card and gives you some bonus... health, armor, improve a card permanently...)
9. For the parts above maybe look at the games poker quest and die in the dungeon, if you need inspiration)

The game is truly awesome and addictive! I'd love to see this prosper!

(+1)

Wow that's so awesome, thanks so much for playing the game that much! I'm really glad you like it 😊

Those are all really awesome suggestions. The struggle of trying to avoid making your deck too full is something I definitely want to improve, so hopefully in the next few days I will release an update to address that. all your other points are really valid too!

Thanks again! I hope the game will prosper too 😅 and I hope I can make changes that will mean you enjoy it even more!!

(2 edits)

Things like a map (so the player has some control over events), items that only serve to buff other items, and modifiers to specific cards, are a traditional staple of games like this. Don't worry about being "generic" because this game is fundamentally pretty unique.

oh, also: 
- please consider Mac portability long-term thank you
- "cripple" could offend somebody idk

That's my two cents spent, I won't suggest anything more except for bug fixes. Again, ditto on the "truly awesome and addictive."

Okay awesome! I will try and add some more cards like that! The idea of a map could work well, at least to show a few cards ahead 😊

Hmm good point - I'll have to come up with a different thing to call it.

Thanks so much!