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Caspian_0

25
Posts
5
Following
A member registered Nov 29, 2020

Recent community posts

the gameplay is fun, art style is incredibly polished. Aside from a few cosmetic changes that other people have mentioned (e.g., make the map bigger) I just want more content and more difficulty levels.

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you know it's going to be good when the lowest difficulty setting is "reasonable"

haven't been around since really early on but I like how it has developed! I also love the art and the little bugs that wander around the screen and pile up your coins

I can feed my card game addiction again until I can pay for the full version

Maybe due to the new "arrow cancel" mechanic, this bug still exists. I like the continuing graphics improvements!

bug report (v2.5.2)

mechanical bow correctly returns to hand and uses no energy after dragging onto an enemy card with no arrows in hand; however, it still adds two temporary training bows each time.

screenshot

playing on Safari / Apple MacBook Pro

NICE 

I think the whole discard synergy was interesting, especially with martyr's blade, card forge, and card launcher/royal flush. Maybe a niche for it will appear in the future!

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Things like a map (so the player has some control over events), items that only serve to buff other items, and modifiers to specific cards, are a traditional staple of games like this. Don't worry about being "generic" because this game is fundamentally pretty unique.

oh, also: 
- please consider Mac portability long-term thank you
- "cripple" could offend somebody idk

That's my two cents spent, I won't suggest anything more except for bug fixes. Again, ditto on the "truly awesome and addictive."

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Update: I just encountered the Armored Golem, which seemed to make my "ally" deck quite a bit more powerful and fun. I hadn't realized that existed when I wrote my original comment, and maybe it didn't, so balancing is all up to you now!

Poison also heals enemies by 1 per turn for some reason (it's a bug, but it could be a feature)

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Also
- the ethereal arrows don't say "Requires a Bow"
- I broke the shop by dragging some cards around

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A way to skip cards after battles would be good, but there is always a more interesting way... 

Some rogue likes do something like this: merging duplicates to create a better or higher-rarity item of the same type (e.g. I have three clay golems and I can merge them into a stone golem or something). I think this would work well given the relatively inexpensive rerolls after battle. I won't actually recommend this but it's worth trying. Did I mention the game is great?

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I got a bunch of summons, shields and a few buffing cards for a deck with only a sword as an actual weapon. After a couple runs with it, I think the artist's clay should duplicate the actual summon itself with all its buffs/shield/thorns instead of base stats. With the existing summon-support cards (which could be better), it should be balanced. If not, the rarity could be increased since it seems like it should be rare. The game looks like it has a LOT of potential based on how simple yet fun it is right now.

Achieved the same thing more cleanly with pure cue cards and Temperance. This time I had credit cards to create negative cards and a Get Out of Jail Free card to nullify damage. I bought the entire casino and created inflation of +45,940,023,478%, which obliterated the global banking system and bankrupted all major exporters on Earth.

New floors will certainly come with some re-balancing.

Yes, this happens... If you're lucky he'll draw the key card again and be forced to unlock one of your cards.

(I also don't understand why you would draw if you already had a 9 and 10 locked in)

I tripled my dis-card via Coin Flip event with Temperance and a Get Well card in my deck. I also have a cue card, transit card, and some negative cards thanks to choosing diamonds and lucky shops.

So ... Temperance apparently caps at 1998 chips, but I have now farmed over 100,000 chips before the end of the Lounge and maxed out a birthday card from scratch in a single battle.

Love the game, try diamonds if y'all haven't already

Got a level 3 skunk and basically won the game immediately, it fit so perfectly into my team

played this about 50 times... lost on turn 6 or 7 every time... nice

if you are completely desperate, you could have someone rebuild your whole city, but otherwise there is no way to recover it

the potion factory level 3?

this web version has the most recent update, including hackers of the bolt.

apparently there will be another update coming very soon!

there are some upgrades that improve the speed of computer chip factories, but yes, they are that slow

coolmath games does not have the most recent update

I think I just completed the game, any buildings that I obviously missed??