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(1 edit) (+1)

I got a bunch of summons, shields and a few buffing cards for a deck with only a sword as an actual weapon. After a couple runs with it, I think the artist's clay should duplicate the actual summon itself with all its buffs/shield/thorns instead of base stats. With the existing summon-support cards (which could be better), it should be balanced. If not, the rarity could be increased since it seems like it should be rare. The game looks like it has a LOT of potential based on how simple yet fun it is right now.

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Also
- the ethereal arrows don't say "Requires a Bow"
- I broke the shop by dragging some cards around

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Poison also heals enemies by 1 per turn for some reason (it's a bug, but it could be a feature)

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I've improved these two issues in the latest update 😊

Thank you for the great feedback!! I love the idea of the Artist's Clay including the stats in duplicating! I will try and fix some of those issues you've mentioned too 😊

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Update: I just encountered the Armored Golem, which seemed to make my "ally" deck quite a bit more powerful and fun. I hadn't realized that existed when I wrote my original comment, and maybe it didn't, so balancing is all up to you now!

Yeah the Armored Golem does a great job at supporting all your other summoned cards! In the future I'm planning to have more cards like it to combo with them 😊 I'm glad you found it fun!