Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This is not a bad prototype, but it looks not finished to me. 

The concept is good, and what you started to do with the waves, the map, the weapons you can collect, the enemies... this is cool.

Thing is, a lot of things are not achieved:

  • The UI is bad. You're using the default font, and the default UI elements for everything in the game.
  • There are only audio for your shots. No music, no footsteps, no UI sounds, no sounds when I get hit, no sounds indicating a wave is done...
  • Absolutely 0 player feedbacks. When you get hit you'll never notice it. This part is super important.
  • Controls are okay but could be much better. It feels like you're flying when jumping, mouse sensitivity is very low....
  • Some details: with the current camera's placement, you can see the gun floating... if you don't have a 3D model with an arm and a hand holding the weapon, try to use the camera to hide the grip of the weapon. Same, the player shadow... we can see the pill form used to make the player, that's not good.

Also.... where is the lie? Did I miss something?

I hope my feedbacks will help you to know how to improve the game and maybe to know what you'll need to focus for any next project you'll start!

Thanks for your feedback. The lie part is found in the main mechanic being the virus which will make it so that every wave the game lies to you about one of the following (the players health, points health, wave progress) to an extent. That's explained in the how to play section.

(+1)

I see! Note that it's always better to make this comprehensible by playing the game instead of reading the description. Same goes with the tutorial and the controls. Player wanna play, not read :)

Yeah that definitely something our games have always been lacking in, so that's the aim for next time. Thank you so much for your feedback!