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This one was my favourite. I would add in the ability to rotate the camera around with middle mouse or some other method and of course add a bit more variety to how you take out the tanks, have more types of enemies, have things like auto turrets. Also the tanks being dropped in to the bottom left corner kept clipping through the ground. I won round 5 after taking out a single tank as the others clipped through and hit what I assume was a killzone you have below the ground. I want to build something like this in Unreal one day. PS my submission was the "Everything hurts platformer" that i did with UglyZebraInteractive  .

(+1)

Thanks for the comments, yes time was my enemy on this one and the spawn bug was very annoying (due to a tick event I had used causing problems with update and overriding my transform position). Found it too late unfortunately! 

I'd also gone with the random mesh and spent too much time working out how to do the craters on bomb impact. Which was fun to learn and do but then found out it didn't work in WebGL so that was a bit of a wasted effort! Thinking back that was 2-3 hours I could have used to bug fix and resolve issues with the game.

I really wanted to do this jam to teach myself to finish a game, in that respect I think I did ok (as managed to get the menus, sound and other less interesting bits done) however the testing and fixing part I didn't leave enough time for.

Lession learnt!

Thanks again.