This one was my favourite. I would add in the ability to rotate the camera around with middle mouse or some other method and of course add a bit more variety to how you take out the tanks, have more types of enemies, have things like auto turrets. Also the tanks being dropped in to the bottom left corner kept clipping through the ground. I won round 5 after taking out a single tank as the others clipped through and hit what I assume was a killzone you have below the ground. I want to build something like this in Unreal one day. PS my submission was the "Everything hurts platformer" that i did with UglyZebraInteractive .
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Air-Strike Command's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #9 | 2.846 | 2.846 |
Innovation | #11 | 2.615 | 2.615 |
Art Style | #12 | 3.000 | 3.000 |
Fun | #13 | 2.538 | 2.538 |
Overall | #15 | 2.554 | 2.554 |
Theme | #21 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very well put together, controls worked perfectly, no bugginess or unsatisfying unresponsiveness. Art style was nice, music was strangely relaxing admist all the death and destruction. Not sure if the game just carried on forever, but my only note would be to add more variation. Great entry, well done!
Comments
Thanks for the comments, yes time was my enemy on this one and the spawn bug was very annoying (due to a tick event I had used causing problems with update and overriding my transform position). Found it too late unfortunately!
I'd also gone with the random mesh and spent too much time working out how to do the craters on bomb impact. Which was fun to learn and do but then found out it didn't work in WebGL so that was a bit of a wasted effort! Thinking back that was 2-3 hours I could have used to bug fix and resolve issues with the game.
I really wanted to do this jam to teach myself to finish a game, in that respect I think I did ok (as managed to get the menus, sound and other less interesting bits done) however the testing and fixing part I didn't leave enough time for.
Lession learnt!
Thanks again.
That tank bug really took away from this game being something unfortunately. I felt kinda cheated by the tanks being up in the air and not being able to hit them with bombs.. So much of this game was done so well. The terrain and environment being destructable and the tanks blowing up was very satisfying.
Appart from the tank bug, it looks like a very fun idea, also it just feels good to send in the planes and explode everything
Fun concept, really love the idea! Will be checking back after the Jam to see if there are any updates.
Well done!
i love this idea! sadly the tanks only spawn in the same corner so are easy kills spamming the bombers there.
Please fix this after the jam and i will play the crap out of this game!!!
That's odd, only the first tank should spawn in the same corner (due to a bug!) the rest should be at random all around the map. Seems ok for me but I'll have another look in-case something went wrong after the final build I did.
Wondering if there is an odd issue depending on browser (if that is even possible) as I've just tried in Chrome and it seems to work fine for me. Very odd!
Thanks for trying the game.
The only issue I was aware of was the first tank that gets generated can fall off the map to a bug I've not managed to track down. However it doesn't happen with any other tanks and yes I did play test it several times at least.
I however did only manage to get around 20 hours in total to develop this as particular busy work week so I've not tested as much as I'd like.
Thanks for the feedback, appreciate if you could give it another try at some stage.
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