Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)
  • Superb layout design: clean, eye-catching, matches the flavor. 
  • The Grip mechanic really sells the theme. It matches the surreal elements as much as the more ordinary commuter micro-aggressions.

    The rule for Getting A Grip goes a long way towards adding a humanizing element to the game, in a very natural, theme-appropriate way.
  • My favorite use of randomized encounter/event tables in this Jam, so far.

    Given the borderline "magickal urban" setting, the weird mix of possible elements works.
  • Effective sense of place, even for someone who's completely unfamiliar with the NYC subway system!
  • I've always found the abstraction of the Inventory system a little odd, but it sticks out even more with the mundane gear (where a bike, house plant, and sunglasses have the same practical/mechanical effect on capacity). But that's a relatively minor quibble for such a well-rounded hack overall.


    (1 edit)

    Thanks for the kind words, Paolo!

    My thinking with the inventory system is that it’s less about weight and more about complication — like, sunglasses are small, but they can easily flip open, fall off your head at inopportune times, etc. But yeah, it’s definitely an abstraction.

    Looking forward to digging into your entry. The design and art is pitch perfect!

    Thanks for checking out my entry. 

    Just rated yours! Hope you'll do the same, as honestly as possible.